The problem:
When working with combinators and filters you often have to pick the same item, especially when heavy modded.
And you have to search it many times.
GUI Solution:
Add "Last used" options (history) when picking filters and signals so it would be much easier to pick something that you just used.
Here I've made a draft view of GUI:
Add "Last Used" to Filters GUI - simple & nice
Moderator: ickputzdirwech
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Re: Add "Last Used" to Filters GUI - simple & nice
My next suggestion was viewed, but this one wasn't.... up? or how does it work?
Re: Add "Last Used" to Filters GUI - simple & nice
I like this idea, even in vanilla I've thought to myself how useful this could be multiple times.
The biggest issue I see for this to be implemented is that the base game already remembers which page you last looked at on that type of entity.
If I look at the "Production" page in a filter inserter and then click to select a filter for another filter inserter it also automatically goes to the "Production" page.
This is obviously not entirely what you want, and I agree that it should be implemented.
The biggest issue I see for this to be implemented is that the base game already remembers which page you last looked at on that type of entity.
If I look at the "Production" page in a filter inserter and then click to select a filter for another filter inserter it also automatically goes to the "Production" page.
This is obviously not entirely what you want, and I agree that it should be implemented.
Train go brrrrr