TL;DRLinearly-oriented (up-down or left-right) heat transport entity, minimum 1*3 tiles, max 1*9 or 1*11 tiles. Perpendicular branching heat connections at regular intervals.
What ?The above extremely basic image (top-down view) displays the 1*3, 1*5 and 1*7 tile variants of the concept entity I am proposing, oriented up-down.
A new prototype will be needed, as the current heat pipe prototype requires advanced sprite collections of its connection permutations as a mandatory property, while each variant of this entity will ideally require only 4: unheated up-down orientation, unheated left-right orientation, glowing up-down orientation, glowing left-right orientation.
Possible new prototype name: long-heat-pipe
Improvements and/or criticism that I can use to improve the concept are welcome!