Separation of UI Scaling and Console Text Scaling

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nosjojo
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Separation of UI Scaling and Console Text Scaling

Post by nosjojo »

Currently, the UI scaling is all bound together under a single "UI scale" slider. This also scales the text for the console, which poses a bit of a problem at higher resolution.

When playing with a mod like LTN, the dispatcher will throw text warnings out into the console. The actual size of the font is quite large relative to the entire screen, so it can clutter the screen quite quickly. If I set the UI scaling to 100% to reduce the text size, the rest of the UI scales down so much that it's difficult to read and interact with.

I've attached a few example images to show what it's like for 3840x2160 (windowed).

100% scaling:
100p scale.jpg
100p scale.jpg (2.63 MiB) Viewed 1178 times
150% scaling:
150 scale.jpg
150 scale.jpg (3.2 MiB) Viewed 1178 times
200% scaling:
200p scale.jpg
200p scale.jpg (2.73 MiB) Viewed 1178 times
I prefer to play with the UI set to 150%, but I really dislike how much of the screen the console takes up, especially when a lot of messages come in. I'd like to have more control over that text so that I can make it smaller overall. I definitely don't want to just turn off the features that use them, since that's a crucial part of the gameplay.
Shadow_Man
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Re: Separation of UI Scaling and Console Text Scaling

Post by Shadow_Man »

+1
And maybe make the console window draggable, resizable, and have a scrollbar.
Amarula
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Re: Separation of UI Scaling and Console Text Scaling

Post by Amarula »

+1!
Shadow_Man wrote: Sun Jan 08, 2023 12:09 pm +1
And maybe make the console window draggable, resizable, and have a scrollbar.
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jamiechi1
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Re: Separation of UI Scaling and Console Text Scaling

Post by jamiechi1 »

Amarula wrote: Sun Jan 08, 2023 2:11 pm +1!
Shadow_Man wrote: Sun Jan 08, 2023 12:09 pm +1
And maybe make the console window draggable, resizable, and have a scrollbar.
Yes. Like a completely separate dialog that I can place on another monitor.
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