Adding UI controls for minimap size independent from general UI scale.
Why ?
At high-res monitors, we have more available space for info to be shown, but at the same time, inventory/toolbelt doesn't need to be that big since making them bigger gives no additional value. Having a bigger minimap does on the other side.
Example
UHD 32'. Usually, I play with 100% scale, but the map at that scale is useless. If I make it 200 or 250%, however, the map is now usable, but other icons are huge at the size of a thumb, which makes it harder to quickly find something in inventory because of peripheral vision and longer mouse distance is not a great thing too.
Pic