Please remove the Spidertron screen wobble

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CheeseMcBurger
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Re: Please remove the Spidertron screen wobble

Post by CheeseMcBurger »

Please, please, let us turn this wobble off. I understand why it was implemented and see the artistry in it, but I just can't play with the Spidertron because the wobble makes me feel seasick. All FPS games let you remove the headbop, because they understand some people have issues with that. I believe Wube would make a good thing if they also could give us the option to reduce the wobbly motions in the Spidertron.

Please.

Edit: I'm talking mostly about the camera wobble, not the spidertron itself. (Although that would also be nice to not have).
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Re: Please remove the Spidertron screen wobble

Post by Panzerknacker »

Ability to turn it off for those that really vomit otherwise sounds like the better idea, I don't like the idea of having features removed from the game only because some people can't understand or handle them.
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Re: Please remove the Spidertron screen wobble

Post by sarge945 »

If this is anything like the other thread about this

viewtopic.php?f=71&t=104637

Then it's already been discussed to death and won't be implemented.

Personally, I feel like some sort of "camera smoothing" should be added. This would basically cap the camera to moving at some maximum speed at all times, with larger movements being handled over time. This would probably solve most problems with camera jerkiness without affecting much else.
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Re: Please remove the Spidertron screen wobble

Post by Koub »

sarge945 wrote: Sun Oct 13, 2024 7:57 am If this is anything like the other thread about this

viewtopic.php?f=71&t=104637
Thanks, missed that one.
[Koub] Merged topics with the same suggestion
Koub - Please consider English is not my native language.
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Re: Removing the Spidertron "screen jitter" on moving around.

Post by Danjen »

Illiander42 wrote: Fri Jun 14, 2024 9:08 pm I'm honestly unsure if I'm in the luck majority or not here, but by the time I get a spidertron I'm almost entirely working from map view.
I dislike working from map view since using WASD to move the screen pans it over way too fast, so you have to constantly zoom in/out to adjust the speed
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Re: Please remove the Spidertron screen wobble

Post by AileTheAlien »

sarge945 wrote: Sun Oct 13, 2024 7:57 amsome sort of "camera smoothing" should be added
This seems like it would work well enough, and should be easy enough to build. (I forget what physics things you'd want. Friction? Just a cap on the camera velocity? A cap on the acceleration? One of those should work...) Right now I can't use spidertrons, because I feel like barfing when riding in them.
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Re: Please remove the Spidertron screen wobble

Post by sarge945 »

AileTheAlien wrote: Fri Oct 18, 2024 7:41 pm
sarge945 wrote: Sun Oct 13, 2024 7:57 amsome sort of "camera smoothing" should be added
This seems like it would work well enough, and should be easy enough to build. (I forget what physics things you'd want. Friction? Just a cap on the camera velocity? A cap on the acceleration? One of those should work...) Right now I can't use spidertrons, because I feel like barfing when riding in them.
What you want is a maximum camera movement speed. As the spidertron moves, the camera's "desired point" is updated, and it slowly moves to that point over a number of frames. If the desired point moves too far away, the camera teleports to the point in a single frame.

This means that if the desired point moves back and forth suddenly (ie the wobble when it stops movine), the slower camera movement will naturally cancel out the two motions and only move towards the end point.

In order to not make it annoying, the camera should follow the player exactly with no smoothing whenever the player (or their spidertron) is being moved by the players movement inputs, so that it doesn't lag behind the player it's following. But any non-voluntary camera movement should be done with smoothing and move relatively slowly.
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Re: Please remove the Spidertron screen wobble

Post by Tinyboss »

Throwing my hat in the ring (even though this is "won't implement", it's so frustrating that I have to hope the devs can be convinced).

There is clearly some damping in the system, because the swaying dies out rather than continuing forever. Can that be turned up?
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Increase the damping on spidertron legs

Post by Tinyboss »

TL;DR
Increase the damping on the spidertron's legs, to mitigate (not remove) the camera wobble when driving it.
What?
This is NOT a duplicate of the suggestion to remove spidertron camera wobble. I understand completely why that one was moved to "won't implement"--the wobble is not an added feature that can be "turned off", it's a consequence of the very physically realistic way the spidertron moves.

This is a very specific suggestion, not to remove the camera wobble, but to mitigate it. There is clearly some damping in the physical system, because the wobble does die out, and does not just continue forever. So can this damping be made stronger, so that the wobble dies out faster? A setting in the hidden "the rest" section maybe? Or would a mod have the needed access to do it?
Why?
The wobble makes building very difficult when driving and interferes with clicking entities.
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Re: Increase the damping on spidertron legs

Post by Koub »

Tinyboss wrote: Fri Nov 08, 2024 7:16 pm This is NOT a duplicate of the suggestion to remove spidertron camera wobble. I understand completely why that one was moved to "won't implement"--the wobble is not an added feature that can be "turned off", it's a consequence of the very physically realistic way the spidertron moves.
[Koub] Sorry to disagree, but it is. the goal of this suggestion is to remove the effect, and there have been several ideas on how to achieve that, yours is one of them. Threads merged.
Koub - Please consider English is not my native language.
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