The Blueprint Hub

Post your ideas and suggestions how to improve the game.

Moderator: ickputzdirwech

Support?

Yes
18
39%
No
25
54%
Maybe
3
7%
 
Total votes: 46

Melodi-of-Crystals
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Re: The Blueprint Hub

Post by Melodi-of-Crystals »

cybersteve547 wrote:
Fri Aug 09, 2024 7:01 am
Melodi-of-Crystals wrote:
Tue Aug 06, 2024 5:55 am
.
As to the idea of having an in-game browser that connects to a specific website, I know of at least two games that currently run on the switch that currently have that function.
what games?
I know Warframe uses this function in order to view news and patch notes from in game, loading the actual patch notes website. For the second I've found that any game with Ubisoft connect actually loads Ubisoft website for that. Assassin's Creed and borderlands both have this function on switch.

There may be more instances of this that I am unaware of. But these cases prove that the function does exist.
Nintendo switch -
- 3 rockets launched :lol:
- Two worlds made too large to load
- Five times jumpscared by biters when the sound was off
- Still think I can outrun the train (nope)
- Trying to find the maximum SPM of a switch

mmmPI
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Re: The Blueprint Hub

Post by mmmPI »

Melodi-of-Crystals wrote:
Fri Aug 09, 2024 2:52 pm
I know Warframe uses this function in order to view news and patch notes from in game, loading the actual patch notes website. For the second I've found that any game with Ubisoft connect actually loads Ubisoft website for that. Assassin's Creed and borderlands both have this function on switch.

There may be more instances of this that I am unaware of. But these cases prove that the function does exist.
Sorry to be the grinch there , but those examples are a little different in nature than what would be a blueprint hub in that they are examples of players connecting to official content from game devs.

Where the blueprint hub would be content created by users.

One difference is for moderation, Wube would have to moderate the blueprint hub, to make sure user do not post blueprint containing hate speech in description, or explicit visuals, or links to other unrelated/illegal content as that would be a requirement by Nintendo in my understanding.

Melodi-of-Crystals
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Re: The Blueprint Hub

Post by Melodi-of-Crystals »

There could be an in between page alerting users that they are leaving official pages, something along those lines. I do see your point through. This isn't quite the solution for the problem presented.

I see the problems presented as three things.

The currently used BP hub isn't moderated by wube so a direct connection would be unlikely.

Having a headless server holding tons of blueprints would either balloon into the terabytes quickly, rendering players on console unable to join our have no organization so it would be impossible to find anything.

There is no current alternative for console players aside from either building their blueprints entirely by hand or asking friends on PC to bring it to them.


I think the third one is the main point we're trying to address here, so does anyone have ideas on how to work with that?
Nintendo switch -
- 3 rockets launched :lol:
- Two worlds made too large to load
- Five times jumpscared by biters when the sound was off
- Still think I can outrun the train (nope)
- Trying to find the maximum SPM of a switch

mmmPI
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Re: The Blueprint Hub

Post by mmmPI »

Melodi-of-Crystals wrote:
Fri Aug 09, 2024 9:54 pm
There is no current alternative for console players aside from either building their blueprints entirely by hand or asking friends on PC to bring it to them.
I think the third one is the main point we're trying to address here, so does anyone have ideas on how to work with that?
Probably not what you want to hear, but , blueprint sharing is about sharing as much as it is about blueprints :) finding other players to share blueprint with is not too difficult ! There are some public servers where players are always willing to share their blueprints. It's not the huge terabyte repo, but curated, working blueprint with possible explanations and demonstrations by a live human !

this or building them by hand is what i would do if i had factorio only on switch and not on computer i think it's quite a niche situation, i can host a game to share blueprint x), i think the discord is a more reliable option to find other players for such purposes though.

cybersteve547
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Re: The Blueprint Hub

Post by cybersteve547 »

mmmPI wrote:
Sat Aug 10, 2024 11:29 pm
Melodi-of-Crystals wrote:
Fri Aug 09, 2024 9:54 pm
There is no current alternative for console players aside from either building their blueprints entirely by hand or asking friends on PC to bring it to them.
I think the third one is the main point we're trying to address here, so does anyone have ideas on how to work with that?
Probably not what you want to hear, but , blueprint sharing is about sharing as much as it is about blueprints :) finding other players to share blueprint with is not too difficult ! There are some public servers where players are always willing to share their blueprints. It's not the huge terabyte repo, but curated, working blueprint with possible explanations and demonstrations by a live human !

this or building them by hand is what i would do if i had factorio only on switch and not on computer i think it's quite a niche situation, i can host a game to share blueprint x), i think the discord is a more reliable option to find other players for such purposes though.
bur i dont have discord

mmmPI
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Re: The Blueprint Hub

Post by mmmPI »

cybersteve547 wrote:
Sun Aug 11, 2024 3:45 am
bur i dont have discord
You will have to find other way i suppose then ?
You can use the multiplayer section of the forum to "Arrange meetings with other people to play MP".

Melodi-of-Crystals
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Re: The Blueprint Hub

Post by Melodi-of-Crystals »

mmmPI wrote:
Sat Aug 10, 2024 11:29 pm
Melodi-of-Crystals wrote:
Fri Aug 09, 2024 9:54 pm
There is no current alternative for console players aside from either building their blueprints entirely by hand or asking friends on PC to bring it to them.
I think the third one is the main point we're trying to address here, so does anyone have ideas on how to work with that?
Probably not what you want to hear, but , blueprint sharing is about sharing as much as it is about blueprints :) finding other players to share blueprint with is not too difficult ! There are some public servers where players are always willing to share their blueprints. It's not the huge terabyte repo, but curated, working blueprint with possible explanations and demonstrations by a live human !

this or building them by hand is what i would do if i had factorio only on switch and not on computer i think it's quite a niche situation, i can host a game to share blueprint x), i think the discord is a more reliable option to find other players for such purposes though.

Honestly even something as simple as a regular session of helping people get blueprints is understanding things would be amazing. I might reach out to the multiplayer section of the forum for this, though hosting it on switch might be interesting to say the least.
Nintendo switch -
- 3 rockets launched :lol:
- Two worlds made too large to load
- Five times jumpscared by biters when the sound was off
- Still think I can outrun the train (nope)
- Trying to find the maximum SPM of a switch

Maddhawk
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Re: The Blueprint Hub

Post by Maddhawk »

First off, I voted "yes". The reason being that, I am going to generally be more favorable to things that give us more options, even if I would never use it. For, if nothing else, perhaps someone else will and their day will be a little better for it.
Stringweasel wrote:
Sat Jul 20, 2024 7:58 pm
LackadaisyFrog wrote:
Sat Jul 20, 2024 6:44 pm
Please don't vote no because someone wants to have fun in a different way with an accessibility feature.
The poll is about if I would want the the game itself to support an offical blueprint sharing service. And my opinion is that is it shouldn't. Isn't that the goal of a poll? To gather people's opinions? Even if I disagree with you?

And if you do think it should be part of the game, please vote "yes"!

Don't get me wrong though, blueprints are awesome. :D I probably would've stopped playing if blueprints didn't exist. I use them a lot when I rebuild something, and lots and lots of copy-pasting. Or even solar and rail blueprints. My opinion is that blueprints themselves have a rightful place in Factorio. And ofcourse the Blueprint Library goes along with that. The only point of my reply was that I don't think there should be a blueprint sharing service built into the game itself.
Personally, had I been LackadaisyFrog, I would have been targeting you, partially. The reason is, although you did share your opinion, your opinions is based on part on what you think is right for others and not solely what is right for you. That is mighty arrogant of you. There was a quote, I can't remember from what, it went something like, "Justice? And who gave you the right to decide what is just and unjust? Who gave you the right to decide that your justice was superior to anyone else's? Who gave you the right to impose your 'justice' on others?" In this case, swap justice for, "right way to play".

I have seen your sentiment in countless games. To date, I have yet to have a positive experience with someone who voices the opinion you voiced, someone with the attitude you have.
Personally I don't want to make it easier for new players to think Factorio is only about stamping down existing blueprints, and then miss out on the real fun.
Emphasis is my own.

Had you limited your opinion to just how you believe the feature would impact yourself and your own experience with the game, then I'd be fine with that.

And that is my opinion.

Edit: Koub, if you believe I need to further edit my post, please let me know and I will work with you to fit the language to something you believe is appropriate.
Last edited by Maddhawk on Wed Aug 14, 2024 12:22 am, edited 3 times in total.

mmmPI
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Re: The Blueprint Hub

Post by mmmPI »

Maddhawk wrote:
Tue Aug 13, 2024 6:48 am
The reason is, although you did share your opinion, your opinions is based on part on what you think is right for others and not solely what is right for you.
I understand you think it's wrong for the others to vote thinking like that. Hopefully my argument doesn't sound like provocation, i tried my best in the wording. I think it could be argued that what you did may appear similar to a certain extend, your opinion would be based on what you think would have been the "right reasons others should have to vote". ( instead of just you not minding the things/justifications/usage of their speech).

I'm not saying you are wrong, i think the opinion you expressed is shared by roughly 50% of people when voting: " vote solely based on what is right for you."( if you are the minority that goes against the crowed the voting process will take care of not representing your marginal opinion too much, you don't have to temper it when voting). when roughly 50% would say "vote for what's best for everyone" ( there's nothing wrong/ you should, think about the "greater good" and temper your "known-harmful-instincts").

I think in that way of saying, you are somewhat sharing similar ideas as those expressed by Stringweasel who said :
And if you do think it should be part of the game, please vote "yes"!
And not something like "you should vote no because it's better for the others so , here are the reasons why"

I have friends with whom i play that are thinking different things on the matter, that would use the blueprint-hub differently. And my opinion is heavily influenced on what they do. But when i play "not solo" i also play with strangers sometimes on multiplayer server, that's part of my personnal 'selfish' experience to be in contact and interacting with "how the others would use the BP hub". I do have to consider what others do even if they are strangers, even if i think only of what's "good for me" because i could be tempted to "prevent the others to do something" because "that could ruin MY games". I only have my personnal limited experience of "the others".

Stringweasel has made several mods and is in touch with other players through the Alt-F4 ( can measure larger/aggregated feedback than me). In a voting process, i think ( sorry if that's offensive) to make this argument a bit lighter, it could be compared as an "alligator trainer" , and the question asked would be "is it safe to have some pet alligator at home ?" , now of course being an alligator trainer, you could say "yes it's safe (for me)" but being an alligator trainer, you could also say "no it's not quite safe for the others" BECAUSE you are an alligator trainer. I think both would be equally valid reasonning, the context of the vote is important.

In voting when you don't know the actual topic discussed it can happen that you vote for someone else to decide/ to represent you. Maybe part of the reasons of why you voted "yes" were moderated which makes it difficult to understand the strengh of the criticsm. To me something as simple as the possibility to prevent importing blueprint from the hub /their library in the game as an option, ( which was announced for large blueprint in 2.0) is enough to temper a lot of my negative feeling about it, i still think for example that some players will ruin their fun, including some of the friend/family to whom i've offered the game and i know they will cut on the reflexion and is part of why i offered them the game. But i know i will be able to find games where it's not "ruining mine" if i don't want to see it have an impact that i could possibly dislike for the reasons that i see others expressed too. ( making me confident i'll be able to find such games).
Melodi-of-Crystals wrote:
Mon Aug 12, 2024 7:25 pm
Honestly even something as simple as a regular session of helping people get blueprints is understanding things would be amazing. I might reach out to the multiplayer section of the forum for this, though hosting it on switch might be interesting to say the least.
I spend time considering the idea of an official blueprint sharing session, so i wrote a dispropotionnaly long digression about it.

TL DR : It seem difficult to me but i think it has less "risk".

There is this forum post too that link a third party website listing all public server without having to log into the game may be useful to know if/when such session happens :
viewtopic.php?p=615348

Many of them have some sort of membership system, meaning humans moderating in different langages and at different time of the day. It may be beyond Wube's ability to guarantee that blueprint shared can 1) contain useful descriptions AND 2) all be moderated according to the same rules as necessary to fit the switch conditions.

The fact that "publicly visible" server are "private/not-Wube affiliated" allows the existence of servers with rules tailored for different community that Wube doesn't have to choose to endorse or not. A bit similar to the multiplayer part of the forum which allows to find players that speak the same langage or are connected at the same time, or want to play the game the same way, which could help for the "sharing of understanding" part.

I don't know what your multiplayer experience is, but to me , i would say if you join a public server with 10 players and you ask for blueprints, 5 will ignore you, 5 of them will share some, and 2 of those can also explain how they work. Roughly.
I host my own games sometimes welcoming friends and strangers, join public servers or game called "help me plz" and it has happened that i join game from the multiplayer part of the forum, i think they are all methods that makes me feel more like "sharing" than importing from website. But on the other hand there are plenty of rare blueprints i learned from that are only found on the internet and i often "paused youtube video", to try and understand what was happening on the screen to learn about the game. Which i know is not fun to do compared to having the blueprint in game for most players. I think in such case it would be nice to have an explanation, i would "attend" or watch the VOD in a way and a sharing session would be even better to learn from what other players do. In here i see no risk of people ruining their fun, that would be "the fun" to me, the good time spent when you also learn things to keep good memories of it.

But who would organise those session, like who could explain ALL the blueprints ? that's part of the impossibility to me to have the same high quality standard AND ALSO everything in a exhaustive way. I think the hub itself would have more value if it is the more exhaustive for some players, but that is the most problematic compared to a tutorial-like hub, with limited blueprints, heavily curated to make sure any infringthing shape or word is removed. That would have more value to other player, and to me also more risk of having inexperimented players spoil their fun if satisfying themselves from those and finishing the game without ever experiencing the joy of making a single blueprint by themselves and then give review about the game that "it's limited because there's only so few blueprints available" or that "the sharing session are too short".

I advised the discord at first because those are already shaped in "communities" where players are feeling like they share something more than just the langage when they join this one or that one, like the ambiance. "Publicly visible server" or "the multiplayer part of the forum" to me are somewhat similar ways of searching for "communities". But i can also understand not everyone thinks like that, for other people it would be more "the general rules/the public" and "my friends/me/the private" and nothing in between as a discord/reddit/steam/whatever "community" and as such not a satisfying answer to use those. I still think their wide adoption by players "in general" makes it look like not so interesting for Wube to try and propose / organize an alternative that would have to compete/be better, to something that already works for many players with their different references and level of understanding and langage and what they find fun and so on. ( with some limitations).

I wish i could always "yes/no" everything x)

Melodi-of-Crystals
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Re: The Blueprint Hub

Post by Melodi-of-Crystals »

mmmPI wrote:
Tue Aug 13, 2024 11:30 am

...
Melodi-of-Crystals wrote:
Mon Aug 12, 2024 7:25 pm
Honestly even something as simple as a regular session of helping people get blueprints is understanding things would be amazing. I might reach out to the multiplayer section of the forum for this, though hosting it on switch might be interesting to say the least.
I spend time considering the idea of an official blueprint sharing session, so i wrote a dispropotionnaly long digression about it.

TL DR : It seem difficult to me but i think it has less "risk".

There is this forum post too that link a third party website listing all public server without having to log into the game may be useful to know if/when such session happens :
viewtopic.php?p=615348

Many of them have some sort of membership system, meaning humans moderating in different langages and at different time of the day. It may be beyond Wube's ability to guarantee that blueprint shared can 1) contain useful descriptions AND 2) all be moderated according to the same rules as necessary to fit the switch conditions.

The fact that "publicly visible" server are "private/not-Wube affiliated" allows the existence of servers with rules tailored for different community that Wube doesn't have to choose to endorse or not. A bit similar to the multiplayer part of the forum which allows to find players that speak the same langage or are connected at the same time, or want to play the game the same way, which could help for the "sharing of understanding" part.

I don't know what your multiplayer experience is, but to me , i would say if you join a public server with 10 players and you ask for blueprints, 5 will ignore you, 5 of them will share some, and 2 of those can also explain how they work. Roughly.
I host my own games sometimes welcoming friends and strangers, join public servers or game called "help me plz" and it has happened that i join game from the multiplayer part of the forum, i think they are all methods that makes me feel more like "sharing" than importing from website. But on the other hand there are plenty of rare blueprints i learned from that are only found on the internet and i often "paused youtube video", to try and understand what was happening on the screen to learn about the game. Which i know is not fun to do compared to having the blueprint in game for most players. I think in such case it would be nice to have an explanation, i would "attend" or watch the VOD in a way and a sharing session would be even better to learn from what other players do. In here i see no risk of people ruining their fun, that would be "the fun" to me, the good time spent when you also learn things to keep good memories of it.

But who would organise those session, like who could explain ALL the blueprints ? that's part of the impossibility to me to have the same high quality standard AND ALSO everything in a exhaustive way. I think the hub itself would have more value if it is the more exhaustive for some players, but that is the most problematic compared to a tutorial-like hub, with limited blueprints, heavily curated to make sure any infringthing shape or word is removed. That would have more value to other player, and to me also more risk of having inexperimented players spoil their fun if satisfying themselves from those and finishing the game without ever experiencing the joy of making a single blueprint by themselves and then give review about the game that "it's limited because there's only so few blueprints available" or that "the sharing session are too short".

I advised the discord at first because those are already shaped in "communities" where players are feeling like they share something more than just the langage when they join this one or that one, like the ambiance. "Publicly visible server" or "the multiplayer part of the forum" to me are somewhat similar ways of searching for "communities". But i can also understand not everyone thinks like that, for other people it would be more "the general rules/the public" and "my friends/me/the private" and nothing in between as a discord/reddit/steam/whatever "community" and as such not a satisfying answer to use those. I still think their wide adoption by players "in general" makes it look like not so interesting for Wube to try and propose / organize an alternative that would have to compete/be better, to something that already works for many players with their different references and level of understanding and langage and what they find fun and so on. ( with some limitations).

I wish i could always "yes/no" everything x)
As a forewarning, I do not always understand social cues, so I'm going to casually ignore the parts I think I've misunderstood.

Replying to sections in order, I appreciate the thought you've put into a multiplayer blueprint sharing session. I'll personally be looking into the page you linked to see how effective it is at finding a session that fits.

As far as blueprints having in book descriptions, it would be helpful, but it's entirely up to the person receiving the blueprint to decide whether to keep it, so that's a decision of whether they can understand its use. Having someone help you understand would be great but is beyond expectation usually.

The multiplayer experience I've had is roughly one in 30 people are willing to share a blueprint in a way that switch can reach, since we can't copy from chat, and have to either find it in the game library or have a book tossed at us. Currently I'm working with four books, only one of which was explained to me as a starter base book since my personal starter base had almost no output and looked like pasta put in a blender. The other two are a train grid I use for expansion, a balancer book I built from looking online, and a few circuit systems I use for quality of life like tracking my bot system usage or storage in a network in percentage using vanilla lights and circuits.

The discord could be a great place to start actually, though given the switch's automatic rejection of any server with even the smallest mod, that may be an issue. Personally I don't have any friends who play factorio currently. Though I've attempted to talk a few into it, generally they are a bit turned off by a game that's so massive in scope and complexity.

As far as organizing sessions for sharing, I think it would be fun to have whoever is sharing explain their blueprint, because half the joy in coming up with something is sharing it. Like the circuit networks I have are useful for remotely viewing things at a glance, and the they can be swapped for alarms to avoid having to glance around the map at lights.

Personally the fun in factorio is making things work, and not bashing my head into an assembler trying to fit everything into it to get everything I want out of it. I'm hoping that this suggestion gets picked up because for a lack of other quality of life choices, I'd like to see this one for the others like me who end up hosting empty servers a lot if the time.
Nintendo switch -
- 3 rockets launched :lol:
- Two worlds made too large to load
- Five times jumpscared by biters when the sound was off
- Still think I can outrun the train (nope)
- Trying to find the maximum SPM of a switch

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