Id say this is actually a benefit: as the scale of the factory grows, the layouts will change to fit the factory. Early beacon builds will have simple lines or boxes, then as production ramps up, a maximum sharing build, with the super end game maximizing coverage.eradicator wrote: ↑Wed Oct 28, 2020 2:52 pm At megafactory scale where most beacons are used power is also the least concern. More of a nice to have. So if "wasting" (what you really mean is "not sharing") reduces the overall count of required machines that's what's gonna happen.
But the end game solution does seem boring: I edited the original post to be less specific about the change.