Change Portable Fusion Reactor to RTG

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bloc97
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Re: Change Portable Fusion Reactor to RTG

Post by bloc97 »

bobingabout wrote:My big issue is if we have fusion reactors, why can't we have an in-world plop-able version? wouldn't it be nice to build and power your grid from an infinite energy source?
I agree with you, but I think that 750kW is way too overpowered for a fusion reactor, since after a couple of them (around 10), you could sustain the energy needed to mine and process new fusion reactors.
Even if they cost 250 processing units, the 60kW solar panels will become completely useless.

Also, it would allow instant defensive outposts. Save a blueprint with two fusion reactors, a laser turret and an accumulator surrounded by walls, and you've got instant deployable defenses.

P.S. Modding in a entity version of a fusion reactor is easy. There's already the "energy interface" entity in game, and you can turn its "open-gui" property off, so in game users can't change the power output.
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