auto drag roboport

Post your ideas and suggestions how to improve the game.

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bobucles
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Re: auto drag roboport

Post by bobucles »

Blueprinting is useless early game, due to the speed of the bots, it's actually slower to use BP's until you get worker robot speed researched X times. I get that using a BP would mark the places, but again doing that would be even slower. So for me there is no solution here.
Low level bots are amazingly powerful and are even a core component of high level speedruns. Simply getting bots unlocks the power of automated repair and rebuilding of broken base facilities. There's no longer any need to personally repair any damage. The individual bots may be slow, but placing a blueprint essentially completes a part of a base. The player is free to deal with any other issue, because the bots will take care of the blueprint.
netmand
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Re: auto drag roboport

Post by netmand »

until they increase the number of charging positions on the roboport, I do not like this idea; since I need to place roboports next to each other a lot more frequently than spreading them out over distances.
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