Ok, now it's not only the refineries, now it's also turrets and mining drills.TuckJohn wrote:Its not just the refineries though; needing an extra few turrets and mining drill for an outpost, as another example.Adil wrote:But hey, you'd spend more time researching the speed than crafting those two refineries anyway.
I see a systematic. I don't know if you see it: Everytime you the player needs something you need to craft it now.
There is a simple trick: crafting before the player needs it. That spares some time.
Examples:
- every time I craft belts I craft wheels afterwards.
- when I crafted inserters I craft basic circuits afterwards (or pic up some).
- every time when I discover new patches of resources I craft miners. Many miners. And poles. And belts.
- when I researched oil industry, the first thing I do is crafting some oil refineries. I do that, while I optimize resource-flow.
- There is no question, that I need an assembly for turrets. It's a question of survive or not.
Just a question: Isn't this need to increase the crafting speed not just a fix for a flaw in the players gameplay?