So to sum up:
- Every mod would be required to specify a license.
- Default license (if no license is specified) would be http://creativecommons.org/licenses/by-nc/4.0.
- License information would be required to be present in info.json.
Moderator: ickputzdirwech
I don't think it's legally possible to do that, at least not retroactively. I agree it's a pain, but strictly speaking, everything that has no explicit license declaration will be "All rights reserved" for many years.The Lone Wolfling wrote:Great solution.
One additional suggestion, if I may? I'm not sure how exactly to go about it, but some sort fallback to CC-BY-NC if the mod author has been MIA for, say, 6 months or something, would be something that would be appreciated.
Well.. for existing mods it won't make a difference and for newly developed mods, the developer has the option of picking a restrictive or exclusive license if they so desire.Mind you, that being said, I'd think twice about actually doing this. It makes things friendlier for end users, but at the same time some devs may not like it. So... judgement call time. Are the people who would not make mods if they do not retain exclusive rights over them "forever" people that you wish making mods?
I was assuming for new mods. As you say, it's not legally possible to do retroactively, and I wasn't suggesting that.Boogieman14 wrote:I don't think it's legally possible to do that, at least not retroactively. I agree it's a pain, but strictly speaking, everything that has no explicit license declaration will be "All rights reserved" for many years.The Lone Wolfling wrote:Great solution.
One additional suggestion, if I may? I'm not sure how exactly to go about it, but some sort fallback to CC-BY-NC if the mod author has been MIA for, say, 6 months or something, would be something that would be appreciated.
I meant for the fallback idea, not the license-by-default idea.Boogieman14 wrote:The Lone Wolfling wrote:Well.. for existing mods it won't make a difference and for newly developed mods, the developer has the option of picking a restrictive or exclusive license if they so desire.Mind you, that being said, I'd think twice about actually doing this. It makes things friendlier for end users, but at the same time some devs may not like it. So... judgement call time. Are the people who would not make mods if they do not retain exclusive rights over them "forever" people that you wish making mods?
And the base mod is a mod without any non-default license information in it's info.json as of 0.16.9slpwnd wrote:Thanks for bringing this topic up guys. We talked about this with kovarex and the solution you proposed of mandatory license specification with fallback to default license sounds good.
So to sum up:
- Every mod would be required to specify a license.
- Default license (if no license is specified) would be http://creativecommons.org/licenses/by-nc/4.0.
- License information would be required to be present in info.json.
...icons for display on the web page related to a mod.orzelek wrote:You do not copy icons from base mod.
You can just reference them in your mod and use as they are.
thanks for clarification. unfortunately few points were not clear to me, so I hoped to clarify following:Bilka wrote:The base mod falls under: https://www.factorio.com/terms-of-service . I'd advise you to not attempt to make money off of what you are doing, then you should be mostly fine as long as you dont redistribute the base mod or a modified version of it. The wiki itself will be licensed properly in the future (under https://creativecommons.org/licenses/by-nc-sa/3.0/, except for things from the base game, such as icons and screenshots which are licensed by the terms of service I linked).
We have a simple policy for these sort of projects,
I hope you will find it acceptable
- The license is that, the icons belong to us, and the website is only non-commercial
- You will have to clearly state that the icons are our copyright, and they are not for redistribution
- We reserve the right to ask you to remove the icons
Other than this we are happy to let you use the icons,
And data such as recipes, there is no problem to use it
Kind regards,
Scott