Move it back to the suggestion or balancing section and mark it as optional!ssilk wrote:
Upgrades: Maybe? Me for example would like to have a belt, where you can change the speed in very fine steps. That is of course a good reason.
Nothing against.But I think that is always an optional type of belt. Nothing, which is really needed - just because of the above reasons.
Now I think, if we change the suggestion into that direction I can move it back ("Conveyor belts optional using energy" or so). Opinions?
![Laughing :lol:](./images/smilies/icon_lol.gif)
Also I think there might be a compromise... Let's say that Basic Belts don't require energy. They work with space magic!
But remove Fast/Express belts from the game. So how do we get faster belts then?
-> Research a motor and put it somewhere along your Basic Belt, power it up with Electricity and it already moves faster. Then insert some Speed Modules and it goes even faster (but requires more energy). Push it with Beacons and see how the items on the belt explode at Ludicrous Speed!
Seriously, I would recommend that after a certain speed barrier wear & tear sets in and you need to provide Lubricant to the motor as well to oil the entire belt, with the amount of Lube depending on how long the Belt is and how fast the Belt has to move.
All of the Belt Items including Underground Belts, Splitters and even the possibly upcoming Loaders would automatically adjust to the Speed given by the attached Motor. If you run low on Lube or Electricity the Belt would automatically slow down.
Maybe there can also be some connection to the circuit network or something that allows the player to adjust the speed of the belt according to signals. So one could power down the belt or ramp it up to maximum depending on the throughput needed.
So maybe there could be an expert option during map creation to punish experienced/hardcore players from the beginning. And that expert setting requires you to power even basic belt speed with a motor+electricity or you can't use them (so no space magic anymore). I would have put things that add more realism to an "expert difficuluty setting" a long time ago. Where items require upkeep that usually don't require upkeep (like Gun Turrets requiring at least some electricity for their targeting systems, Water Pumps requiring fuel/electricity etc). That way the real nerds can prove themselves against the odds.
I could definitely live with that and it would finally give the Lubricant some use.