On a proposal of the game, about the backpack!

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linshuboy
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On a proposal of the game, about the backpack!

Post by linshuboy »

Since at Google translation, please forgive me poor English:
Backpack in the logistics network, players need to get some of the items, the need for robot collaboration. But in the backpack in the middle of that one item box, is very unfriendly. You can consider the items he incorporated left box. Can other articles angle frame add a number of demands, but also to achieve such a placeholder for the needs of the article functions.[img]
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ssilk
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Re: On a proposal of the game, about the backpack!

Post by ssilk »

Hm.
I really have problems, to understand, what you mean. :)
I understand you so, that you want to have the logistic slots instead in the middle as a stack in the inventory.
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Takezu
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Re: On a proposal of the game, about the backpack!

Post by Takezu »

I thought he meant that the logistic request should be automaticlly deleted if fullfilled.
Well looking at it now, i think you're closer than i.
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Klonan
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Re: On a proposal of the game, about the backpack!

Post by Klonan »

What he means, is that its hard to see where the requested items you recieve end up in in the jumble of your inventory.

Instead the logistics request items are placed starting from the opposite corner, so its easy to see where you requested items are coming in, and separates it from the rest of the general inventory.
linshuboy
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Re: On a proposal of the game, about the backpack!

Post by linshuboy »

ssilk wrote:Hm.
I really have problems, to understand, what you mean. :)
I understand you so, that you want to have the logistic slots instead in the middle as a stack in the inventory.
yse,that's all right! You can Email for me in

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ssilk
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Re: On a proposal of the game, about the backpack!

Post by ssilk »

Klonan wrote:What he means, is that its hard to see where the requested items you recieve end up in in the jumble of your inventory.

Instead the logistics request items are placed starting from the opposite corner, so its easy to see where you requested items are coming in, and separates it from the rest of the general inventory.
Ah! Ok, that's a good idea. :)
Cool suggestion: Eatable MOUSE-pointers.
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