Auto-launching of mixed rockets

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Brambor
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Automatically send mixed rocket

Post by Brambor »

"send rocket when full"

Usecase:
1. produce 1000 science on Gleba of varying quality
2. Load it into a rocket and automatically launch it (when full) to a platform that is requesting all the different qualities of science.
3. The space platform goes to next stop, when it has 1000 science (in total)

Also, build platforms that need very small amounts of an item, such as combinators, in a more satisfying (and effective) manner, not leaving 48 combinators in the storage (or let them be send down right away).

Expected implementation:
1. If the silo is full, check what is in the silo.
2. If it satisfies any platform requests, send it.

It currently works like that, but for a single item.

Which is also counterintuitive. I was wondering why manual rocket sometimes sends itself when building a platform. Turns out, if it is full of one item, it will launch, nothing you can do about it. Ctrl+(mis)click can send it away.
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Re: Auto-launching of mixed rockets

Post by Koub »

[Koub] Merged several threads with the same suggestion.
Koub - Please consider English is not my native language.
P.E.T.A.R.
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Re: Auto-launching of mixed rockets

Post by P.E.T.A.R. »

Really hope we something in 2.1 to enable sending mixed rockets.
Causality
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Re: Auto-launching of mixed rockets

Post by Causality »

I would also like to throw my two cents into this. If we could have some way to launch rockets when a particular ship is overhead it would add tremendous flexibility to space transport. That alone would fix so many problems because you can just set when the ship goes to the planet in the first place. Right now I'm in the middle of scaling up legendary production and I've been manually launching rockets of assorted legendary items from Fulgora to Nauvis. It would be fantastic to have more options for rockets because there are many use cases for not just sending up one type of item.
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Re: Auto-launching of mixed rockets

Post by SilentStorm »

MrFaul wrote: Tue Oct 22, 2024 2:12 pm You're supposed to automate that with the circuit network.
If only you could, but the vanilla game simply lacks the ability to do that.
- Mixed rockets never auto launch, even if the rocket contains all the items that are needed on the platform.
- You cannot tell a rocket to launch with circuits
- You cannot communicate between orbit and planet. The planet can only read what the space platform requests, which is insufficient.
Brambor
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Re: Auto-launching of mixed rockets

Post by Brambor »

SilentStorm wrote: Mon Jan 06, 2025 3:41 am The vanilla game simply lacks the ability to do that.
- Mixed rockets never auto launch, even if the rocket contains all the items that are needed on the platform.
- You cannot tell a rocket to launch with circuits
- You cannot communicate between orbit and planet. The planet can only read what the space platform requests, which is insufficient.
I agree with the first two and I don't understand the third point. What communication would you like and for what purpose?
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Re: Auto-launching of mixed rockets

Post by Causality »

- "If X platform is orbiting above planet, automatically launch this rocket up to it"
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BraveCaperCat
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Re: Auto-launching of mixed rockets

Post by BraveCaperCat »

Brambor wrote: Mon Jan 06, 2025 6:18 pm
SilentStorm wrote: Mon Jan 06, 2025 3:41 am The vanilla game simply lacks the ability to do that.
- Mixed rockets never auto launch, even if the rocket contains all the items that are needed on the platform.
- You cannot tell a rocket to launch with circuits
- You cannot communicate between orbit and planet. The planet can only read what the space platform requests, which is insufficient.
I agree with the first two and I don't understand the third point. What communication would you like and for what purpose?
The third point is that there is no way to send a circuit connection from a space platform to the planet.
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Re: Auto-launching of mixed rockets

Post by R060 »

I think just being able to launch rockets with a signal would be much simpler and more usefull sollution. We can depart trains with that, why not rockets? Honestly, the current "autoload with bots" design looks like just a workaround to please people who are so afraid of doing anything with signals and at the same time just want to place someones (offten insane in terms of infrastructure cost) blueprint and just bypass logistical challenge by printing bots for 10 hours and waiting another 10 hours for them to load and send all that crap.

Also, there must be a way to communicate between space platforms and surface, even if it would be all mixed up on "a single wire", like with radars. The only way current platforms ever worked out is because rockets are somehow just know how much stuff platform wants through black magic, again, automagically bypassing yet another simple enough challenge.
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