The recent patch which fixed what was apparently a bug that allowed you and agricultural towers to plant trees anywhere on Nauvis was a real bummer. Now you cannot plant trees in deserts or on landfill (not nuclear ground either), which made a pretty and cool niche tech for combating pollution in those massive desert maps or on top of lakes significantly worse. I think it was an unneeded nerf. It was also an interesting, albeit not very good, power generation method.
It would be nice if either the change was reverted, making trees plantable on any nauvis soil by default (or at least on landfill), or an introduction of a "Nauvis overgrowth soil" of sorts, a fertilizer if you will, to make the deserts and landfill fertile. Heck, if you are feeling lazy, make nuclear ground plantable, as a costly and manual way of doing it.
Also would be cool if it were possible to plant trees using bots, but if you think this shouldn't be implented i understand why.
A way to plant trees anywhere on Nauvis
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Re: A way to plant trees anywhere on Nauvis
I'd be fine with some kind of Fertilized Soil for Nauvis. IMO, it'd be reasonable to unlock it on Gleba.
Re: A way to plant trees anywhere on Nauvis
I don't think it was a bug, but just one of the stupid game changes made by the developer.
There were some mods that dealt with this, and added fertilizer that could be placed on the ground, but I am not sure they were updated for 2.0 Factorio yet.
This was a really really dumb change in my opinion.
Edit: This mod helps with this. Places normal ground near water, instead of the new Landfill tiles.
https://mods.factorio.com/mod/nicefill- ... rom=search
Edit2: Added a request to update the Landfill Painting mod:
https://mods.factorio.com/mod/LandfillP ... 8a71ad9ade
There were some mods that dealt with this, and added fertilizer that could be placed on the ground, but I am not sure they were updated for 2.0 Factorio yet.
This was a really really dumb change in my opinion.
Edit: This mod helps with this. Places normal ground near water, instead of the new Landfill tiles.
https://mods.factorio.com/mod/nicefill- ... rom=search
Edit2: Added a request to update the Landfill Painting mod:
https://mods.factorio.com/mod/LandfillP ... 8a71ad9ade
Last edited by jamiechi1 on Wed Dec 25, 2024 6:27 am, edited 2 times in total.
Re: A way to plant trees anywhere on Nauvis
in fact, we can plant trees in deserts, in real world
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Re: A way to plant trees anywhere on Nauvis
Signed up to request this and found this post. Letting us plant on Nauvis desert has many positives.
Potential for a new soil type, or just reverting the patch.
We can terraform practically everything else by the end of the game, why not the desert?
No feels-bad moment like we had on our server when we found out you can plant trees but there's no greenery for miles - nobody wants to move a late game factory
A way to decorate and make 'green' factories, begetting a thousand youtube videos
By the time you unlock the tech, you have likely solved the biter problem, so the pollution reduction wouldn't be OP.
However this would also allow for players to do early-Gleba runs to get the tech and try low-pollution builds if skilled enough.
tldr; patching this removed interesting gameplay
Thanks for your time
Potential for a new soil type, or just reverting the patch.
We can terraform practically everything else by the end of the game, why not the desert?
No feels-bad moment like we had on our server when we found out you can plant trees but there's no greenery for miles - nobody wants to move a late game factory
A way to decorate and make 'green' factories, begetting a thousand youtube videos
By the time you unlock the tech, you have likely solved the biter problem, so the pollution reduction wouldn't be OP.
However this would also allow for players to do early-Gleba runs to get the tech and try low-pollution builds if skilled enough.
tldr; patching this removed interesting gameplay
Thanks for your time