Splitter Improvements - Multi-filter and Circuit controls

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4wry
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Splitter Improvements - Multi-filter and Circuit controls

Post by 4wry »

Splitters are great, but they currently cannot be connected to the circuit network and only have one filter (unlike inserters).

The notion is rather straightforward, and would be extremely useful in various context, especially for Space Age.
  • Enable multiple filters (equivalent to inserters) - being able to split more that one item will be extremely useful for mixed belts and sushi builds
  • Allow to set blacklist vs whitelist (equivalent to inserters) - being able to exclude particular items would also be fantastic
Secondly, enabling Splitters to work with circuits would be amazing:
  • Set filter (signals)
  • Allow to control input and output priority via control signal (negative=left, 0= neutral, >0 = right)
wilk85
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Re: Splitter Improvements - Multi-filter and Circuit controls

Post by wilk85 »

Yea, i would need that too, but there were previously same topics, and nothing moved forward in that matter
Koub
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Re: Splitter Improvements - Multi-filter and Circuit controls

Post by Koub »

@OP : You may want to add your voice in the existing suggestions for what you ask for :
viewtopic.php?f=6&t=56520
viewtopic.php?f=6&t=116805
Koub - Please consider English is not my native language.
Envoy
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Re: Splitter Improvements - Multi-filter and Circuit controls

Post by Envoy »

Bump, this is desperately needed

another thing that's missing is preferential filtering. filter to a side if possible, if not, pass through the other just like the output priority feature otherwise
Bazhosh1
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Re: Splitter Improvements - Multi-filter and Circuit controls

Post by Bazhosh1 »

Envoy wrote: Fri Dec 06, 2024 10:32 pm Bump, this is desperately needed

another thing that's missing is preferential filtering. filter to a side if possible, if not, pass through the other just like the output priority feature otherwise
I agree, desperately needed on Fulgora.

Also a splitter filter blacklist would be really, really useful.
spacedog
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Re: Splitter Improvements - Multi-filter and Circuit controls

Post by spacedog »

I mean, while we're at it... the Fulgora recycling mess would also benefit from splitters being able to compress input items into full stacks of 4 as well. ;)

It kind of sounds like you're really asking for a sorter, though and not a splitter. If you look through the years, there's a laundry list of features people have asked to be added to splitters -- to the point where, if it were all added, configuring splitters could easily end up being a minigame within the game itself. Lane switching is such a common request that in 2.0 they actually added a "lane splitter" to the extra entities in /editor mode.

Clean and compact builds are my north star, so on the one hand I'd totally +1 this request. On the other hand, I'm worried the sense of satisfaction from figuring out how to wrestle a small/elegant build out of a complex problem would be lost, if it could all magically be done by a single entity.
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