Agricultural Tower Grid
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Agricultural Tower Grid
Hi,
cann you add a little quality of life feature? If i want to plant an agricultural tower i can see a grid. it would be a lot easy to place them next to each other, if i could also see the grid of the already placed towerd.
Thanks, Markus
cann you add a little quality of life feature? If i want to plant an agricultural tower i can see a grid. it would be a lot easy to place them next to each other, if i could also see the grid of the already placed towerd.
Thanks, Markus
- AileTheAlien
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Re: Agricultural Tower Grid
You mean, show how much ground the other towers already cover? I'd also like that!
Re: Agricultural Tower Grid
Kind of like the turret overlay when plonking turrets ?
Koub - Please consider English is not my native language.
- AileTheAlien
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Re: Agricultural Tower Grid
Yeah thats good one.
- micromario
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Re: Agricultural Tower Grid
Good suggestion.
- Stringweasel
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Re: Agricultural Tower Grid
+1
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[Space age] Show other agricultural tower ranges, while holding an agricultural tower.
TL;DR
Let us see the range of other nearby agricultural towers, while holding an agricultural tower (or its ghost) in the cursor.What?
Being able to see the range of other towers would be a good QOL feature, and feels like an oversight, as entities such as roboports and power poles do this already!Why?
This would be an excellent QOL feature and allow easier building, and keep in line with other entities that have a similar funtion.Re: [Space age] Show other agricultural tower ranges, while holding an agricultural tower.
I would very much like to second this. If you ask me, every building that has some kind of effective range should clearly represent it even in ghost state for more precision while planning things out. Roboport ghosts have similar problem. Please, amazing guys at Wube, if you can - implement this
Re: [Space age] Show other agricultural tower ranges, while holding an agricultural tower.
agree placing towers kinda pain right now
Re: [Space age] Show other agricultural tower ranges, while holding an agricultural tower.
Agreed, when i was making treefarm i used some lamps in the copy/paste blueprint as area markers for workaround. It took some trial and error to get them to right spots.
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Re: Agricultural Tower Grid
+1
also let us see the grid from the map/remote view
also let us see the grid from the map/remote view
Agricultural tower area of effect visibility
TL;DR
On Gleba, Please make the highlighted fertile ground for agricultural towers visible when placing other towersWhat?
When you pick up an agricultural tower and place it near another one, it is difficult to tell where neighboring towers are already harvesting. It would be nice if the other towers which have already been placed would "light up" their fields when you have an agricultural tower in your hand, similar to the way power poles and substations make their area of effect visible when you have them in hand.Why?
In addition to making intuitive sense, it would make it easier to place ag. towers in a more orderly manner. (p.s. I wouldn't mind if this happened for mining drills either)Thanks guys and please keep up the good work!
Re: Agricultural tower area of effect visibility
Definitely agree. I found this quite frustrating, especially since you need to pack them in tightly on small islands of eligible soil until you get overgrowth.
Re: Agricultural tower area of effect visibility
Duplicate of:
- 120348: Agricultural Tower Grid
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122298: [Space age] Show other agricultural tower ranges, while holding an agricultural tower.Merged into here
Last edited by Hares on Tue Dec 17, 2024 2:58 pm, edited 1 time in total.
Re: Agricultural Tower Grid
[Koub] Merged several threads with the same suggestion.
Thanks mate
Koub - Please consider English is not my native language.