Dual colors for lightning protection coverage overlay

Post your ideas and suggestions how to improve the game.

Moderator: ickputzdirwech

SimpleID
Burner Inserter
Burner Inserter
Posts: 6
Joined: Fri Nov 01, 2024 6:45 pm
Contact:

Dual colors for lightning protection coverage overlay

Post by SimpleID »

Add a color distinction between the current lightning protection coverage and the impact of a potential lightning rod addition/removal.
Suggestion:
-When you have a lightning rod in hand, use a different color/tone for the potential coverage gain if this rod was built.
-When you hover over a built rod, use a different color/tone for the potential coverage loss if this rod was deconstructed .
macdjord
Long Handed Inserter
Long Handed Inserter
Posts: 73
Joined: Fri Feb 22, 2013 4:26 am
Contact:

Re: Dual colors for lightning protection coverage overlay

Post by macdjord »

Also add different colours for areas covered by lighting rods, lighting collectors, and lightning attractors (which are the pre-existing lightning protection systems you find among the ruins. Since they return different amounts of power - in the case of the lightning attractors, no power at all - it's important to know that.
Fharkas
Burner Inserter
Burner Inserter
Posts: 14
Joined: Mon Nov 11, 2024 6:34 pm
Contact:

Re: Dual colors for lightning protection coverage overlay

Post by Fharkas »

I support this. It would be a nice feature.
I struggled a bit when upgrading from rod to attractor and when trying to maximize the coverage with minimal rods, since I used quality items which were limited.
Post Reply

Return to “Ideas and Suggestions”