Add extra dangers for Vulcanus and Fulgora on deathworld
Moderator: ickputzdirwech
Re: Add extra dangers for Vulcanus and Fulgora on deathworld
Rather than just spawning new Demolishers, I'd suggest that the territory of existing Demolishers will very slowly move to fill cleared space that was previously owned by Demolishers the player has already killed. The player's starting area is always safe, but everything outside of that requires periodic action to defend it. Additionally, as the game goes on longer, the Demolishers whose territory are encroaching on the player's base will have spawned father away, meaning the player will be forced to deal with larger Demolisher variants.
Note that it can't just be the Demolishers directly bordering on the cleared territory expanding into it; the Demolishers on the far side of them need to also move closer, taking over territory that formerly belonged to the Demolisher closer in. Otherwise, as the game went on, the frequency of Demolisher attack would drop, since every time the player kills one, the next-nearest would have to expand all the way from its starting point before it could threaten the player's base. So technically this idea would involve spawning new Demolishers, just at the edges of the explored part of the map - not suddenly spawning a demolisher inside a previously safe zone.
Note that it can't just be the Demolishers directly bordering on the cleared territory expanding into it; the Demolishers on the far side of them need to also move closer, taking over territory that formerly belonged to the Demolisher closer in. Otherwise, as the game went on, the frequency of Demolisher attack would drop, since every time the player kills one, the next-nearest would have to expand all the way from its starting point before it could threaten the player's base. So technically this idea would involve spawning new Demolishers, just at the edges of the explored part of the map - not suddenly spawning a demolisher inside a previously safe zone.