Coincidentally, I proposed implementing numerical parameter variables for a different reason, and realized on reading this that the same implementation could cover both use cases.
Please add a button to add a new blueprint parameter variable
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Re: Please add a button to add a new blueprint parameter variable
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- Burner Inserter
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Re: Please add a button to add a new blueprint parameter variable
yes pls. since we can use formulas, it's annoying that every parameter needs to exist inside a physical object. if u just want an input parameter or an intermediate of some sort, that can't be done currently.
Re: Please add a button to add a new blueprint parameter variable
+1
We had the same problem, and having to add variables by adding trash items in requester chests, that you then replace in the blueprint, felt very hacky and unclean.
We had the same problem, and having to add variables by adding trash items in requester chests, that you then replace in the blueprint, felt very hacky and unclean.
Re: Please add a button to add a new blueprint parameter variable
Yes, please!
I like addition of parameterized blueprints very much. But some things like 117000 and this one make me concern about direction where it is going.
I like addition of parameterized blueprints very much. But some things like 117000 and this one make me concern about direction where it is going.
Re: Please add a button to add a new blueprint parameter variable
Throwing my hat in. I don't care if you don't, but would use the hell out of it if you do.
Re: Please add a button to add a new blueprint parameter variable
+1 on this suggestion. I found this thread after struggling to implement the logic I wanted in a blueprint. As a work around, I have been using the approach of:
Blueprint parametrisation really is a great feature, but it seems to lack some seemingly basic functionality.
- Adding a constant combinator to my design
- Setting a value in it (but making sure that the value doesn't collide with another to avoid the problem mentioned in 117000)
- Using that value as the additional parameter I needed while setting up the blueprint
- Deleting the constant combinator from the blueprint
Blueprint parametrisation really is a great feature, but it seems to lack some seemingly basic functionality.
Re: Please add a button to add a new blueprint parameter variable
Wait a second, if you remove constant comb from the BP its parameters will also be gone, I remember this being a thing, isn't it?ctrom wrote: ↑Sat Nov 16, 2024 6:26 am <...> As a work around, I have been using the approach of:
- Adding a constant combinator to my design
- Setting a value in it (but making sure that the value doesn't collide with another to avoid the problem mentioned in 117000)
- Using that value as the additional parameter I needed while setting up the blueprint
- Deleting the constant combinator from the blueprint
- CheeseMcBurger
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Re: Please add a button to add a new blueprint parameter variable
ye no, this doesn't work.Hares wrote: ↑Sat Nov 16, 2024 10:47 amWait a second, if you remove constant comb from the BP its parameters will also be gone, I remember this being a thing, isn't it?ctrom wrote: ↑Sat Nov 16, 2024 6:26 am <...> As a work around, I have been using the approach of:
- Adding a constant combinator to my design
- Setting a value in it (but making sure that the value doesn't collide with another to avoid the problem mentioned in 117000)
- Using that value as the additional parameter I needed while setting up the blueprint
- Deleting the constant combinator from the blueprint
Re: Please add a button to add a new blueprint parameter variable
I was pretty sure that it did, but it seems I ran afoul of the issue in 117000 again. Apparently, leaving a value (as a default) in the parameters that is equal to the value of another parameter that has a defined formula will still silently combine the parameters, even though the formula would seem to make them unique from each other. It happened that in my testing the value I provided to the parameter produced a sane output when I built the blueprint, so I didn't realize it had replaced my extra parameter with what was supposed to be a computed (parameterized with formula) value on a logistics chest.
Thanks for prompting me to examine this more closely. I've come up with an alternative method for my use case that does not require the combinator, but is much more of a kludge than I would like. This blueprint adds an undesired request to a requestor chest that was already in the design, but I've set it to an item that I wouldn't expect to ever be available in my logistics network (wooden chest). Even though this kludge does circumvent the issue, it still seems like a design oversight that parameters cannot be added to allow user input to a blueprint that aren't directly tied to some other element in the blueprint.
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Re: Please add a button to add a new blueprint parameter variable
I also would like to see this problem resolved.
I've spent hours trying to create mall-assemblers using parameterisation, but it is currently not possible within game due to being unable to add to the parameterisation list.
I tried using the hack of adding a constant combinator, but as soon as this combinator is removed from the blueprint, then the entries are removed from the list.
Waste of time.
I've spent hours trying to create mall-assemblers using parameterisation, but it is currently not possible within game due to being unable to add to the parameterisation list.
I tried using the hack of adding a constant combinator, but as soon as this combinator is removed from the blueprint, then the entries are removed from the list.
Waste of time.