I've been playing Space Age over the last weeks and it's a blast. I am here to talk about Logistics Networks, its improvement are very very good, I have a few suggestions or considerations about it.
Here is the list of my suggestions
1. Pop-up Preventing Logistics Network Merging → This post
2. Make the Logistics Network UI more exposed → (incoming, will update)
3. Streamline Roboports Map Views → (incoming, will update)
TL;DR
When placing a roboport, roboport ghost or a blueprint containing at least one roboport, if building this roboport will result in merging logistics network, display a confirmation window.What?
FLOW1. If the player places a roboport robort ghost or a blueprint containing at least one roboport.
2. Check if building this roboport or series of roboport will result in merging two previously existing logistics networks.
3. If yes, display a pop-up window based on the "confirm cancel" window :
4. The player can then review the merging and decide if it's correct or not.
DISCUSSION
Maybe players merge logistics networks all the time and it could be a pain to have this pop up often, in which case I don't really know what detection method would be better than "any logistics networks merging". In my play, I don't merge logistics networks that often so I don't think players merge purposefully roboports often to the point adding this pop-up would be a friction point.
Why?
There are use cases where you don't want to merge logistics networks, or at least be very careful when doing so.This is especially important when you have one very busy network and one being designed to be always over-capacity so it doesn't have delays in delivering items. Merging them and then cancelling the merging (as it is currently) can already bring trouble as the bots have received orders and started moving from one logistic network to the other.
Also, city blocks bases with bots-based factories have their factories use logistics chests (red and blue mostly). Connecting these networks by accident results in bots going all over the place, as they try to fulfull the logistic role players dedicated to trains. You most of the time notice it immediately and can go fix the issue, but it's a pain and especially impractical if you are on another planet.
This pop-up will prevent all these situations from occuring.