Pop-Up Preventing Logistics Networks Merging by Accident

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Néomorphos
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Pop-Up Preventing Logistics Networks Merging by Accident

Post by Néomorphos »

Hello o/
I've been playing Space Age over the last weeks and it's a blast. I am here to talk about Logistics Networks, its improvement are very very good, I have a few suggestions or considerations about it.
Here is the list of my suggestions
1. Pop-up Preventing Logistics Network Merging → This post
2. Make the Logistics Network UI more exposed → (incoming, will update)
3. Streamline Roboports Map Views → (incoming, will update)
TL;DR
When placing a roboport, roboport ghost or a blueprint containing at least one roboport, if building this roboport will result in merging logistics network, display a confirmation window.
What?
FLOW
1. If the player places a roboport robort ghost or a blueprint containing at least one roboport.
2. Check if building this roboport or series of roboport will result in merging two previously existing logistics networks.
3. If yes, display a pop-up window based on the "confirm cancel" window :
Logistic Merge Mockup.png
Logistic Merge Mockup.png (1.98 MiB) Viewed 229 times
4. The player can then review the merging and decide if it's correct or not.

DISCUSSION
Maybe players merge logistics networks all the time and it could be a pain to have this pop up often, in which case I don't really know what detection method would be better than "any logistics networks merging". In my play, I don't merge logistics networks that often so I don't think players merge purposefully roboports often to the point adding this pop-up would be a friction point.
Why?
There are use cases where you don't want to merge logistics networks, or at least be very careful when doing so.
This is especially important when you have one very busy network and one being designed to be always over-capacity so it doesn't have delays in delivering items. Merging them and then cancelling the merging (as it is currently) can already bring trouble as the bots have received orders and started moving from one logistic network to the other.
Also, city blocks bases with bots-based factories have their factories use logistics chests (red and blue mostly). Connecting these networks by accident results in bots going all over the place, as they try to fulfull the logistic role players dedicated to trains. You most of the time notice it immediately and can go fix the issue, but it's a pain and especially impractical if you are on another planet.
This pop-up will prevent all these situations from occuring.
EustaceCS
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Re: Pop-Up Preventing Logistics Networks Merging by Accident

Post by EustaceCS »

I'm really tempted to go salty here. But I wouldn't. But I could.
Néomorphos wrote: Thu Nov 14, 2024 12:02 pm
Why?
There are use cases where you don't want to merge logistics networks, or at least be very careful when doing so.
...
This pop-up will prevent all these situations from occuring.
This pop-up will pop up on each simultaneous touch of 2+ networks. Which happens much more often than you think.
This pop-up will likely not resolve the problem it is expected to resolve while introducing major inconvenience.
These
Néomorphos wrote: Thu Nov 14, 2024 12:02 pm This is especially important when you have one very busy network and one being designed to be always over-capacity so it doesn't have delays in delivering items. Merging them and then cancelling the merging (as it is currently) can already bring trouble as the bots have received orders and started moving from one logistic network to the other.
Also, city blocks bases with bots-based factories have their factories use logistics chests (red and blue mostly). Connecting these networks by accident results in bots going all over the place, as they try to fulfull the logistic role players dedicated to trains. You most of the time notice it immediately and can go fix the issue, but it's a pain and especially impractical if you are on another planet.
are not problems.
These are consequences.

Now, which specific problem related to merging logistics networks you would like to solve?
Bots migration? Brand-new logi request slots in roboports fix it once and for all by setting desired drone count per roboport.
Supply/demand mixup? Unless you're obliviously minmaxing yourself to put as many resources to use (for which task drones are really shitty solution due to their priorities), your networks will have their supply/demand back to normal soon enough.
Am I missing anything else?
Ranec1
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Re: Pop-Up Preventing Logistics Networks Merging by Accident

Post by Ranec1 »

The popup could be suppressed unless there are >n roboports. It is unlikely you are merging networks with 50+ together usually. Maybe single digits when building out.

-----

Not perfect but could this be solved with a circuit signal?

A silly way, that would work today, is to have one singular item in each. Such as a burner drill late game. If the value ever reads two set off a siren.

As a feature, reading the logisticsnetwork number or setting a logistics wide symbol on the network would might let you check by seeing which symbol/numbers are visible from the other side.

I am not sure how the numbers change when merging networks but it is probably ephemeral.

-----

On a side note, there were some mods that allow you to set the range to avoid crossing over boundaries. A fence system would be awesome though!
Néomorphos
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Re: Pop-Up Preventing Logistics Networks Merging by Accident

Post by Néomorphos »

You are not forced to be toxic to say you disagree you know.
EustaceCS wrote: Thu Nov 14, 2024 2:23 pm I'm really tempted to go salty here. But I wouldn't. But I could.
Tinyboss
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Re: Pop-Up Preventing Logistics Networks Merging by Accident

Post by Tinyboss »

The most I'd be okay with is an icon displayed at your cursor position. Like a "merge" arrow or something. I definitely don't want a popup.
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