Interface Request: Hide minimap when hovering an entity

Post your ideas and suggestions how to improve the game.

Moderator: ickputzdirwech

Molay
Fast Inserter
Fast Inserter
Posts: 203
Joined: Thu May 01, 2014 8:01 am
Contact:

Interface Request: Hide minimap when hovering an entity

Post by Molay »

There is a mod that does that, I can't quite recall the name currently as I'm playing unmodded.
Basically, when hovering over an entity, like say a power pole, the minimap collapses.
Why? This makes it so the entity UI beneath where the minimap is, is no longer cut off, and can be read in full. This is made worse when using the remote view, and when being on a space platform for example, because the additional information in the column of the minimap also takes up space, like Add Tag, Add Ping, Stopped at Planet X, Speed, Weight.

Without this feature, it's often impossible to tell what is on the bottom of the UI, including what may be in a roboport network, or other useful information.

I'll add two screenshots to illustrate
10-24-2024, 22-23-15.png
10-24-2024, 22-23-15.png (6.91 MiB) Viewed 375 times
10-24-2024, 22-23-38.png
10-24-2024, 22-23-38.png (6.61 MiB) Viewed 375 times
As you can see, with the minimap hidden, there's lots of useful information.
10-24-2024, 22-24-20.png
10-24-2024, 22-24-20.png (28.5 KiB) Viewed 375 times
In the interface option, there is an option to hide the minimap. I.e., do not tick "show minimap".
I request an option to "Show minimap, but hide if hovering something" (obviously better wording).

Thank you.
legendddhgf
Manual Inserter
Manual Inserter
Posts: 3
Joined: Sun Jul 14, 2024 4:42 am
Contact:

Re: Interface Request: Hide minimap when hovering an entity

Post by legendddhgf »

Not sure about hiding the minimap specifically but I can't even see how much ore is under a miner when hovering it in remote view, seemingly because of the horizontal bar at the top displacing text that is there. Happens for anything hovered in remote view. Picture attached.
10-25-2024, 22-29-59.png
10-25-2024, 22-29-59.png (3.81 MiB) Viewed 344 times
legendddhgf
Manual Inserter
Manual Inserter
Posts: 3
Joined: Sun Jul 14, 2024 4:42 am
Contact:

Re: Interface Request: Hide minimap when hovering an entity

Post by legendddhgf »

Correction, the UI is outside of my view even without remote view (in this case the electricity info is unviewable for what I am hovering), and in this case it seems to be my pins that have pushed it down:
10-25-2024, 23-05-07.png
10-25-2024, 23-05-07.png (3.47 MiB) Viewed 336 times
User avatar
boskid
Factorio Staff
Factorio Staff
Posts: 3032
Joined: Thu Dec 14, 2017 6:56 pm
Contact:

Re: Interface Request: Hide minimap when hovering an entity

Post by boskid »

No, not really... this exact idea (hiding when hovering entity) was tested during our lan party in september and almost everyone hated it to the point we did a hotfix removal of it. There are also practical use cases of not hiding minimap like seeing radar coverage when building them. Universal solution is to disable tooltip on side so it shows under the cursor, it takes some yime to get used to but it is solving a lot of issues like this.
User avatar
Hares
Filter Inserter
Filter Inserter
Posts: 369
Joined: Sat Oct 22, 2022 8:05 pm
Contact:

Re: Interface Request: Hide minimap when hovering an entity

Post by Hares »

boskid wrote: Sat Oct 26, 2024 5:30 am No, not really... this exact idea (hiding when hovering entity) was tested during our lan party in september and almost everyone hated it to the point we did a hotfix removal of it. There are also practical use cases of not hiding minimap like seeing radar coverage when building them. Universal solution is to disable tooltip on side so it shows under the cursor, it takes some yime to get used to but it is solving a lot of issues like this.
Agree with OP that this is the problem; I suggest addition a setting to move pins to the left instead of letting them be on the right "stack".
10-26-2024, 12-32-15.png
10-26-2024, 12-32-15.png (1.05 MiB) Viewed 299 times
I even ended up reducing interface size to 75% which is almost miserable (literally).

Update:
I know that option "show hovering entity info" exists, but it's not as useful as the one to the right. I would suggest leaving where it is now.
keentom
Burner Inserter
Burner Inserter
Posts: 13
Joined: Mon Aug 29, 2016 1:54 pm
Contact:

Re: Interface Request: Hide minimap when hovering an entity

Post by keentom »

This was even a problem in 1.0
I think it would be good to change something about not seeing the tooltip in full. It's way worse on smaller resolutions/higher UI scale setting.

Spitting a few ideas:
  • autoscroll after 2 seconds delay
  • add a scollbar that lets you scroll with arrow keys/page up/down
  • Hide minimap as an opt-in option
  • add a key that lets you pin the tooltip as long as its pressed so you can move the mouse over to scroll
kpreid
Long Handed Inserter
Long Handed Inserter
Posts: 58
Joined: Sat Jul 16, 2016 7:54 pm
Contact:

Re: Interface Request: Hide minimap when hovering an entity

Post by kpreid »

+1 — I also would like an option to hide the minimap when hovering (at least if the "entity tooltip" is tall). I'd also like the list of pins to be hidden at the same time, since it could be arbitrarily tall.
User avatar
BlueTemplar
Smart Inserter
Smart Inserter
Posts: 3170
Joined: Fri Jun 08, 2018 2:16 pm
Contact:

Re: Interface Request: Hide minimap when hovering an entity

Post by BlueTemplar »

Molay wrote: Thu Oct 24, 2024 8:25 pm There is a mod that does that, I can't quite recall the name currently as I'm playing unmodded.
[...]
Probably Picker Auto Hide Minimap from Picker Extended Version,
though it specifically only does it for logistic containers :
Image
BobDiggity (mod-scenario-pack)
Molay
Fast Inserter
Fast Inserter
Posts: 203
Joined: Thu May 01, 2014 8:01 am
Contact:

Re: Interface Request: Hide minimap when hovering an entity

Post by Molay »

boskid wrote: Sat Oct 26, 2024 5:30 am No, not really... this exact idea (hiding when hovering entity) was tested during our lan party in september and almost everyone hated it to the point we did a hotfix removal of it. There are also practical use cases of not hiding minimap like seeing radar coverage when building them. Universal solution is to disable tooltip on side so it shows under the cursor, it takes some yime to get used to but it is solving a lot of issues like this.
I've been using this that last week. It's sometimes a bit annoying as it can hide things you want to see while hovering an entity, but it's mostly very useful and I've already gotten quite used to it. Also frees up a lot of space for pins under the minimap. Was good advice boskid! Any chance we could get a different feature? Like, how pressing alt toggles showing things like splitter priorities, recipes, etc. Can you let us a map a key to "toggle tooltip"? So for those rare cases where I want to see something down the lower right of where I'm hovering, I could quickly toggle it off and back on after. Would be neat QOL!

Edit: I also checked the mod I used previously. It's called "Expand Tooltip". Sadly not updated. So tooltip on cursor it is for now :)
User avatar
Stargateur
Fast Inserter
Fast Inserter
Posts: 163
Joined: Sat Oct 05, 2019 6:17 am
Contact:

Re: Interface Request: Hide minimap when hovering an entity

Post by Stargateur »

boskid wrote: Sat Oct 26, 2024 5:30 am No, not really... this exact idea (hiding when hovering entity) was tested during our lan party in september and almost everyone hated it to the point we did a hotfix removal of it. There are also practical use cases of not hiding minimap like seeing radar coverage when building them. Universal solution is to disable tooltip on side so it shows under the cursor, it takes some yime to get used to but it is solving a lot of issues like this.
Oh this exist, I will try
Post Reply

Return to “Ideas and Suggestions”