Interface Request: Hide minimap when hovering an entity

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Molay
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Interface Request: Hide minimap when hovering an entity

Post by Molay »

There is a mod that does that, I can't quite recall the name currently as I'm playing unmodded.
Basically, when hovering over an entity, like say a power pole, the minimap collapses.
Why? This makes it so the entity UI beneath where the minimap is, is no longer cut off, and can be read in full. This is made worse when using the remote view, and when being on a space platform for example, because the additional information in the column of the minimap also takes up space, like Add Tag, Add Ping, Stopped at Planet X, Speed, Weight.

Without this feature, it's often impossible to tell what is on the bottom of the UI, including what may be in a roboport network, or other useful information.

I'll add two screenshots to illustrate
10-24-2024, 22-23-15.png
10-24-2024, 22-23-15.png (6.91 MiB) Viewed 826 times
10-24-2024, 22-23-38.png
10-24-2024, 22-23-38.png (6.61 MiB) Viewed 826 times
As you can see, with the minimap hidden, there's lots of useful information.
10-24-2024, 22-24-20.png
10-24-2024, 22-24-20.png (28.5 KiB) Viewed 826 times
In the interface option, there is an option to hide the minimap. I.e., do not tick "show minimap".
I request an option to "Show minimap, but hide if hovering something" (obviously better wording).

Thank you.
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Re: Interface Request: Hide minimap when hovering an entity

Post by legendddhgf »

Not sure about hiding the minimap specifically but I can't even see how much ore is under a miner when hovering it in remote view, seemingly because of the horizontal bar at the top displacing text that is there. Happens for anything hovered in remote view. Picture attached.
10-25-2024, 22-29-59.png
10-25-2024, 22-29-59.png (3.81 MiB) Viewed 795 times
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Re: Interface Request: Hide minimap when hovering an entity

Post by legendddhgf »

Correction, the UI is outside of my view even without remote view (in this case the electricity info is unviewable for what I am hovering), and in this case it seems to be my pins that have pushed it down:
10-25-2024, 23-05-07.png
10-25-2024, 23-05-07.png (3.47 MiB) Viewed 787 times
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boskid
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Re: Interface Request: Hide minimap when hovering an entity

Post by boskid »

No, not really... this exact idea (hiding when hovering entity) was tested during our lan party in september and almost everyone hated it to the point we did a hotfix removal of it. There are also practical use cases of not hiding minimap like seeing radar coverage when building them. Universal solution is to disable tooltip on side so it shows under the cursor, it takes some yime to get used to but it is solving a lot of issues like this.
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Hares
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Re: Interface Request: Hide minimap when hovering an entity

Post by Hares »

boskid wrote: Sat Oct 26, 2024 5:30 am No, not really... this exact idea (hiding when hovering entity) was tested during our lan party in september and almost everyone hated it to the point we did a hotfix removal of it. There are also practical use cases of not hiding minimap like seeing radar coverage when building them. Universal solution is to disable tooltip on side so it shows under the cursor, it takes some yime to get used to but it is solving a lot of issues like this.
Agree with OP that this is the problem; I suggest addition a setting to move pins to the left instead of letting them be on the right "stack".
10-26-2024, 12-32-15.png
10-26-2024, 12-32-15.png (1.05 MiB) Viewed 750 times
I even ended up reducing interface size to 75% which is almost miserable (literally).

Update:
I know that option "show hovering entity info" exists, but it's not as useful as the one to the right. I would suggest leaving where it is now.
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Re: Interface Request: Hide minimap when hovering an entity

Post by keentom »

This was even a problem in 1.0
I think it would be good to change something about not seeing the tooltip in full. It's way worse on smaller resolutions/higher UI scale setting.

Spitting a few ideas:
  • autoscroll after 2 seconds delay
  • add a scollbar that lets you scroll with arrow keys/page up/down
  • Hide minimap as an opt-in option
  • add a key that lets you pin the tooltip as long as its pressed so you can move the mouse over to scroll
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Re: Interface Request: Hide minimap when hovering an entity

Post by kpreid »

+1 — I also would like an option to hide the minimap when hovering (at least if the "entity tooltip" is tall). I'd also like the list of pins to be hidden at the same time, since it could be arbitrarily tall.
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Re: Interface Request: Hide minimap when hovering an entity

Post by BlueTemplar »

Molay wrote: Thu Oct 24, 2024 8:25 pm There is a mod that does that, I can't quite recall the name currently as I'm playing unmodded.
[...]
Probably Picker Auto Hide Minimap from Picker Extended Version,
though it specifically only does it for logistic containers :
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BobDiggity (mod-scenario-pack)
Molay
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Re: Interface Request: Hide minimap when hovering an entity

Post by Molay »

boskid wrote: Sat Oct 26, 2024 5:30 am No, not really... this exact idea (hiding when hovering entity) was tested during our lan party in september and almost everyone hated it to the point we did a hotfix removal of it. There are also practical use cases of not hiding minimap like seeing radar coverage when building them. Universal solution is to disable tooltip on side so it shows under the cursor, it takes some yime to get used to but it is solving a lot of issues like this.
I've been using this that last week. It's sometimes a bit annoying as it can hide things you want to see while hovering an entity, but it's mostly very useful and I've already gotten quite used to it. Also frees up a lot of space for pins under the minimap. Was good advice boskid! Any chance we could get a different feature? Like, how pressing alt toggles showing things like splitter priorities, recipes, etc. Can you let us a map a key to "toggle tooltip"? So for those rare cases where I want to see something down the lower right of where I'm hovering, I could quickly toggle it off and back on after. Would be neat QOL!

Edit: I also checked the mod I used previously. It's called "Expand Tooltip". Sadly not updated. So tooltip on cursor it is for now :)
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Re: Interface Request: Hide minimap when hovering an entity

Post by Stargateur »

boskid wrote: Sat Oct 26, 2024 5:30 am No, not really... this exact idea (hiding when hovering entity) was tested during our lan party in september and almost everyone hated it to the point we did a hotfix removal of it. There are also practical use cases of not hiding minimap like seeing radar coverage when building them. Universal solution is to disable tooltip on side so it shows under the cursor, it takes some yime to get used to but it is solving a lot of issues like this.
Oh this exist, I will try
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Re: Interface Request: Hide minimap when hovering an entity

Post by jockeril »

I was thinking about this lately when I returned to play due to the expansion and my thought was that we should have a toggle (and possibly a hotkey) to hide the minimap - I found myself going into the settings during game sessions to hide and then show the minimap just to be able to see more information but the process is cumbersome to the point that I thought "why doesn't that have a keybind ?" and "I should suggest Wube to add that"... and here we are :D
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Factoruser
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Re: Interface Request: Hide minimap when hovering an entity

Post by Factoruser »

Two better solutions:
1. Align the button of the informations box to the screen bottom instead of aligning its head to the bottom of the minimap.
2. Add a "show/hide minimap" button into the minimap menu, and a "hotkey" like Shift+M...
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Re: Interface Request: Hide minimap when hovering an entity

Post by ikarikeiji »

+1ish, because...

I don't want "auto-hide minimap while hovering an entity", I want "auto-hide everything on the right EXCEPT the minimap when hovering an entity".

So: While hovering, hide research, hide the buttons under research, and hide the pins. Leave the minimap visible for reasons explained above, that you want this for radars and some other use cases.

Of course this should be optional too, as not everyone is going to want it.
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Hares
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Re: Interface Request: Hide minimap when hovering an entity

Post by Hares »

ikarikeiji wrote: Wed Dec 25, 2024 1:43 pm +1ish, because...

I don't want "auto-hide minimap while hovering an entity", I want "auto-hide everything on the right EXCEPT the minimap when hovering an entity".

So: While hovering, hide research, hide the buttons under research, and hide the pins (and any other things beneath the map). Leave the minimap visible for reasons explained above, that you want this for radars and some other use cases.

Of course this should be optional too, as not everyone is going to want it.
Maybe only hide pins widget to avoid minimap jumping when moving from hovering over an entity to no overing over it. Especially important when moving your mouse through the factory.
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Re: Interface Request: Hide minimap when hovering an entity

Post by ikarikeiji »

I only have 2 pins at the moment, so that wouldn't give me much extra space. Even with 0 pins some things don't show the full tooltip - e.g. logistic network storage.

An alternative solution to avoid the minimap jumping around would simply be to put the minimap at the top.
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