TLDR:
Add setting for custom minimal payload for the auto requests on space platforms.
When setting a space platform to auto request missing construction materials, only full stacks get delivered to the platform, which in some cases is really annoying. Eg. I'd like to just paste a new platform (launch a starter pack and past the blueprint of a working platform), which then builds itself though the auto request feature, but has some (for now) quite expensive entities (I don't have full stacks of higher level modules lying around), or in some cases just 1 or 2 entities for a 50-stack item.
I know, I could just wait for the platform to be done and then send all items back down, but since the custom minimal payload feature already exists for manual requests, it would be really nice to have the option to enable this for the automatic requests of a specific platform.
Custom minimal payload for auto request missing construction materials
Moderator: ickputzdirwech
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Re: Custom minimal payload for auto request missing construction materials
It's especially annoying since turning on automatic logistic requests removes the ability to send manual rockets (without temporarily disabling it).
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Re: Custom minimal payload for auto request missing construction materials
Another option would be to allow automatically sending rockets that add up to near a full load of different materials
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Re: Custom minimal payload for auto request missing construction materials
What are you talking about?
So if my items = 1kg. I just wasted the remaining 999kg's
Custom Payload Button
What I dont like about this, is it doesn't fill in the extra space.So if my items = 1kg. I just wasted the remaining 999kg's
Re: Custom minimal payload for auto request missing construction materials
Yes its that one I assume, but in this case that it is missing for construction materials so the only option if you want to use any material that you so not have a full stack of is to manually ship those in rocket.DragoonGXG wrote: ↑Tue Oct 29, 2024 12:38 pm What are you talking about?Custom Payload ButtonWhat I dont like about this, is it doesn't fill in the extra space.
So if my items = 1kg. I just wasted the remaining 999kg's
This is especially annoying of your on another planet since you then cannot go an manually fetch it and put it in a manually started rocket, you have to add requester chests and inserters to fill the ship, which as you mentioned requires you to disable automatic launching.
But I agree on the "fill the empty space" part.
It should not be to hard to automatically just fill rockets with just the parts needed for construction, especially for your first rockets it would be very helpful.
- BlueTemplar
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Re: Custom minimal payload for auto request missing construction materials
For now, a (somewhat hacky) solution :
(From Introduce "one-time" logistic requests)
(From Introduce "one-time" logistic requests)
I think it also works if you're not on the planet ?BlueTemplar wrote: ↑Fri Nov 22, 2024 3:56 pmYes, I ran into this issue recently, and tried to logic my way out of it :jonc211 wrote:I think this will help when building space platforms. The way the auto request for construction flag works is pretty much a one-time request. However, if you need an amount smaller than one rocket capacity, you need to set up a request with a custom minimum payload. If you have already placed a ghost, then the items get built and requested again from the surface. With a one-time request, this hassle would go away.
Ideally, the auto construction requests wouldn't be special-cased. It would just create a one-time request and you could edit the minimum payload there instead of creating a whole separate request.
But since then I realized that it has an extra failure mode :BlueTemplar wrote: ↑ So, I managed to semi-automate it using «some wiring» :
- A second silo that is just there to serve as a giant radar dish to «read orbital requests» : signal A.
- The main silo for things to be delivered, set on «read contents» : signal B, which is then multiplied by -1 for EACH by an arithmetic combinator : - B.
- A 2nd arithmetic combinator that ADDs EACH : A - B = C : now we have a signal giving platform-requested build items not in the silo yet.
- C is sent both to a requester chest on «Set Requests» and an inserter (stack size = 1) set to «Set filters».
Once the rocket launches, requested items aren't in the silo any more, but are still requested by the platform.
(which could in theory leave before receiving them... do they get dumped back to the planet into the cargo landing pad (if available) ??)
So they will get requested again and end up as 'duplicates'.
(I guess this is solvable with more combinator logic, but what isn't ?)
BobDiggity (mod-scenario-pack)