A trading chest, currency, land rights and a trade ordering UI

Post your ideas and suggestions how to improve the game.

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jokoon
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A trading chest, currency, land rights and a trade ordering UI

Post by jokoon »

TL;DR
A trading chest, currency, land rights and a trade ordering UI, for player to order/sell/buy items.

What ?
  • Seller post the item he wants to sell on the trading UI, with price per unit (player can also say they want to buy items in chat)
  • Buyer orders an amount
  • Seller ships items to the buyer's trading chest
  • When the item arrives, the seller is automatically credited with currency
  • The game stops moving item if the buyer is out of currency or if the ordered amount has been satisfied
  • Resource are distant and rare, which is a time-sink, which forces player to buy and sell ressources
  • At the beginning of the game, there is an existing rail track connecting players
  • Each player start with one locomotive, one wagon, and one trading chest
Ingame economics involve currency creation/destruction:
  • Each player receives a bit currency every minute: 1, then 2, then 3 etc
  • Currency is destroyed when player buys land, or when they buy items from other players (1% or 10% tax)
  • Players can buy land from the game (price might increase (or not) based on time/resources available/how much land is available/surface, etc)
  • Players who join the game "late" sill benefit from the currency gift bonus and tech research
problems:
  • Offline player's bases are inactive: can be solve when the server is turned on at certain hours.
  • When a player is offline for too long (one week?), his land is reset.
Why ?
I have the opinion that Factorio multiplayer is currently not enough interesting to most players.

Trading, land rights and scarce resources make the multiplayer more challenging and interesting to play.

I don't know if land right or trading chests could be easily achieved with a mod

I also posted about this in 2020: viewtopic.php?p=495461
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