beacons

Post your ideas and suggestions how to improve the game.

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Bits_and_Bytes
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beacons

Post by Bits_and_Bytes »

TLDR: the more a building stand in beacon coverage the more of a boost it gets.

what: giving beacons a trade-off instead of a flat boost by reducing efficiency if a building is not fully in beacon range.
example of coverage
example of coverage
bitmap.png (2.85 MiB) Viewed 194 times

why: i really like the challenge of fitting everything in a 12 beacon setup but it is unrewarding to put beacons closer to machines because of the flat boost
so i'm suggesting: a balanced trade off so you want to beacons be closer. it would also reduce the beacon spam.

current beacon setup and what the effect would be
current beacon setup and what the effect would be
current beacon setup.png (1.07 MiB) Viewed 194 times
an example of closer beacons (which isn't really usefull in the current version of the game)
an example of closer beacons (which isn't really usefull in the current version of the game)
koverax setup.png (451.94 KiB) Viewed 194 times
i know there are already beacon changes in development but i wanted to at least post the idea

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