TL;DR
Increase max inserter hand size from 3 to 4, to match with belt stacks.What ?
Currently, research can increase the hand size of non-stack inserters up to 3.For 2.0, with the arrival of stacking, I think this should be increased to 4.
Moderator: ickputzdirwech
I never said it was a problem, per se. I just think it would look quite ugly. I would prefer my perfectly stacked belts to remain perfectly stacked, if it can be helped. I, unlike you it seems, do not like it when little things are slightly misalligned for no good reason. The adjustment is small enough to justify a “why not” approach, in my opinion. I don’t believe this would disrupt the balance of the game in any meaningful way, or remove any particular challenge. But it would make some things work just a little more smoothly and neatly, would it not?FuryoftheStars wrote: ↑Sun Feb 25, 2024 1:36 pm I don't see how this is a problem?
And honestly, I like it when not everything is a perfect match/ratio.
Such a change would affect balance, not just cosmetics. Regular inserters would be able to load things 33% faster, now only being 3x slower instead of 4x compared to stack (soon to be called bulk) inserters. Additionally, this will allow the regular inserters to swing less often/fewer times, thus consuming less power.CyberCider wrote: ↑Sun Feb 25, 2024 2:05 pmI never said it was a problem, per se. I just think it would look quite ugly. I would prefer my perfectly stacked belts to remain perfectly stacked, if it can be helped. I, unlike you it seems, do not like it when little things are slightly misalligned for no good reason. The adjustment is small enough to justify a “why not” approach, in my opinion. I don’t believe this would disrupt the balance of the game in any meaningful way, or remove any particular challenge. But it would make some things work just a little more smoothly and neatly, would it not?FuryoftheStars wrote: ↑Sun Feb 25, 2024 1:36 pm I don't see how this is a problem?
And honestly, I like it when not everything is a perfect match/ratio.
FuryoftheStars wrote: ↑Sun Feb 25, 2024 2:49 pmSuch a change would affect balance, not just cosmetics. Regular inserters would be able to load things 33% faster, now only being 3x slower instead of 4x compared to stack (soon to be called bulk) inserters. Additionally, this will allow the regular inserters to swing less often/fewer times, thus consuming less power.CyberCider wrote: ↑Sun Feb 25, 2024 2:05 pmI never said it was a problem, per se. I just think it would look quite ugly. I would prefer my perfectly stacked belts to remain perfectly stacked, if it can be helped. I, unlike you it seems, do not like it when little things are slightly misalligned for no good reason. The adjustment is small enough to justify a “why not” approach, in my opinion. I don’t believe this would disrupt the balance of the game in any meaningful way, or remove any particular challenge. But it would make some things work just a little more smoothly and neatly, would it not?FuryoftheStars wrote: ↑Sun Feb 25, 2024 1:36 pm I don't see how this is a problem?
And honestly, I like it when not everything is a perfect match/ratio.
That said, cosmetically speaking, Factorio has several "non-perfect" elements to it aside from this (especially the art style) and I actually love this game for that. If everything in this game was all pristine and perfect, it'd feel too sterile to me and I probably wouldn't have as much of a draw to play it.
I'm not going to get into a debate about the numbers, as your play style is obviously different where a potential 25% decrease in energy usage by regular inserters (and by the way, by this term I mean everything that is not a bulk/stack inserter) is not a big deal. You apparently just build the best everywhere you can regardless. Not everyone does, and I daresay it's not a minority. There are many images around these forums and elsewhere of advanced builds that aren't just all green inserters.CyberCider wrote: ↑Sun Feb 25, 2024 3:19 pm Of course I took all of these things into account before posting. The math is quite simple. But, you say “only” 3 times slower compared to 4 times slower, as if that’s significant at all. It’s certainly not enough to cross any important throughput thresholds, besides of course the very minor one of belt stacks. Fast inserters are still very much a cheap downgrade compared to stack inserters. And the speed tradeoff of long-handed inserters is still intact, they’re limited far more by their swing speed than their hand size. And do keep in mind that this technology would only be available after the player has unlocked the stack inserter, and then moderately progressed into production science. Meaning that fast inserters, just like now, would still be reserved only for players who want to cheap out in some distinctly low-throughput scenarios, in which this minor change is unlikely to affect the number of swings required.
Big power poles are already "perfect" to rail curves. All they did here was maintain the status quo, so I fail to see the point.CyberCider wrote: ↑Sun Feb 25, 2024 3:19 pm Also, on the topic of neatness, I would like to remind you of this occasion:
I must say, the power draw argument is quite compelling. Power is something I rarely find myself thinking about in this game, but as you say, it could very well be different for others. I can't think of much else to add to this discussion.FuryoftheStars wrote: ↑Sun Feb 25, 2024 3:41 pmI'm not going to get into a debate about the numbers, as your play style is obviously different where a potential 25% decrease in energy usage by regular inserters (and by the way, by this term I mean everything that is not a bulk/stack inserter) is not a big deal. You apparently just build the best everywhere you can regardless. Not everyone does, and I daresay it's not a minority. There are many images around these forums and elsewhere of advanced builds that aren't just all green inserters.CyberCider wrote: ↑Sun Feb 25, 2024 3:19 pm Of course I took all of these things into account before posting. The math is quite simple. But, you say “only” 3 times slower compared to 4 times slower, as if that’s significant at all. It’s certainly not enough to cross any important throughput thresholds, besides of course the very minor one of belt stacks. Fast inserters are still very much a cheap downgrade compared to stack inserters. And the speed tradeoff of long-handed inserters is still intact, they’re limited far more by their swing speed than their hand size. And do keep in mind that this technology would only be available after the player has unlocked the stack inserter, and then moderately progressed into production science. Meaning that fast inserters, just like now, would still be reserved only for players who want to cheap out in some distinctly low-throughput scenarios, in which this minor change is unlikely to affect the number of swings required.
There's also the construction cost. When you get to big builds that matters.CyberCider wrote: ↑Sun Feb 25, 2024 4:59 pmI must say, the power draw argument is quite compelling. Power is something I rarely find myself thinking about in this game, but as you say, it could very well be different for others. I can't think of much else to add to this discussion.FuryoftheStars wrote: ↑Sun Feb 25, 2024 3:41 pmI'm not going to get into a debate about the numbers, as your play style is obviously different where a potential 25% decrease in energy usage by regular inserters (and by the way, by this term I mean everything that is not a bulk/stack inserter) is not a big deal. You apparently just build the best everywhere you can regardless. Not everyone does, and I daresay it's not a minority. There are many images around these forums and elsewhere of advanced builds that aren't just all green inserters.CyberCider wrote: ↑Sun Feb 25, 2024 3:19 pm Of course I took all of these things into account before posting. The math is quite simple. But, you say “only” 3 times slower compared to 4 times slower, as if that’s significant at all. It’s certainly not enough to cross any important throughput thresholds, besides of course the very minor one of belt stacks. Fast inserters are still very much a cheap downgrade compared to stack inserters. And the speed tradeoff of long-handed inserters is still intact, they’re limited far more by their swing speed than their hand size. And do keep in mind that this technology would only be available after the player has unlocked the stack inserter, and then moderately progressed into production science. Meaning that fast inserters, just like now, would still be reserved only for players who want to cheap out in some distinctly low-throughput scenarios, in which this minor change is unlikely to affect the number of swings required.
Ah come on. That is just pure masochism for the sake of it. xDFuryoftheStars wrote: ↑Sun Feb 25, 2024 1:36 pmAnd honestly, I like it when not everything is a perfect match/ratio.
It likely won't affect the throughput from the belt if things keep constantly flowing.Murklak wrote: ↑Thu Feb 29, 2024 7:56 pm Currently, if a process slows or stops, input belts will backup and be fully packed. If the stacks aren't full, then the belt will not be fully packed. My question is, how will this affect throughput? I don't see it having any significant impact once the process is running again, and if the process doesn't stop running, we won't run into this problem at all.
Factorio has an imperfect/grunge/cobbled together look and feel to it with its entities. It honestly makes sense and goes right along with that look and feel having other things that are not always perfect, such as the randomly crisscrossing power lines or the idea that stacked belts can have partial stacks on them.MeduSalem wrote: ↑Thu Feb 29, 2024 1:32 pmAh come on. That is just pure masochism for the sake of it. xDFuryoftheStars wrote: ↑Sun Feb 25, 2024 1:36 pmAnd honestly, I like it when not everything is a perfect match/ratio.
I guess some men just want to watch the world burn. ^^FuryoftheStars wrote: ↑Fri Mar 01, 2024 4:35 amPersonally, I can't wait to have belts that will trigger you all.
Truth in reality as well, unfortunately.MeduSalem wrote: ↑Fri Mar 01, 2024 6:41 pmI guess some men just want to watch the world burn. ^^FuryoftheStars wrote: ↑Fri Mar 01, 2024 4:35 amPersonally, I can't wait to have belts that will trigger you all.
Only bonus #2 and #7 apply to non stack inserters, maxing them out at 3.