Circuit wires in red science tier
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Re: Circuit wires in red science tier
Pretty sure with circuit wires moving to an itemless item 2.0 will do this.
Re: Circuit wires in red science tier
You can also use a blueprint to get your wires for free assuming you have one with the 2 entities in the right spots with a wire blueprinted. So it's really just annoying that you can't draw the wire from scratch.
Re: Circuit wires in red science tier
iirc the shortcuts are only available after the circuit network research, so my suggestion would still be applicable as in stead of unlocking the item with the red tier science it would be the shortcutIlliander42 wrote: ↑Thu Dec 14, 2023 9:03 amPretty sure with circuit wires moving to an itemless item 2.0 will do this.
Re: Circuit wires in red science tier
Circuit wires being "free" items in 2.0 makes me think they should ideally be a bit like the blueprint tools etc, where they are available from the start in new games after combinators are first researched in any game, but this should be around the same place in the technology tree as now. AFAIK the rationale for the blueprint tools behaviour (or at least a benefit I can see), which I think also applies to circuit wire, is to reduce the problem of overloading new players. Best of both worlds?Illiander42 wrote: ↑Thu Dec 14, 2023 9:03 amPretty sure with circuit wires moving to an itemless item 2.0 will do this.
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Re: Circuit wires in red science tier
Sounds perfect to me.SoShootMe wrote: ↑Thu Dec 14, 2023 9:44 pmCircuit wires being "free" items in 2.0 makes me think they should ideally be a bit like the blueprint tools etc, where they are available from the start in new games after combinators are first researched in any game, but this should be around the same place in the technology tree as now. AFAIK the rationale for the blueprint tools behaviour (or at least a benefit I can see), which I think also applies to circuit wire, is to reduce the problem of overloading new players. Best of both worlds?Illiander42 wrote: ↑Thu Dec 14, 2023 9:03 amPretty sure with circuit wires moving to an itemless item 2.0 will do this.
Re: Circuit wires in red science tier
Having a research for circuit wires (possibly one of the new-style ones which doesn't cost science) gives you an opportunity to actually introduce new players to them. Perhaps trigger it when 4 assembly machines have been built.
Re: Circuit wires in red science tier
That makes me wonder if research can only trigger on things getting build or if one could trigger when things get used. For example once you place landfill the waterfill (undo landfill) would trigger. Or when you add or remove a copper wire the power switch could become available.