Palletization

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Niizuki
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Palletization

Post by Niizuki »

Similar things have been suggested, but I dont think it was in this way.
It doesnt seem like a mod can implement this one.

Implementation would be to include moveable "crates" - pallettes, which could be loaded, unloaded, and regardless of its content (full or not), moved on a vehicle or a (possibly pallet specific) belt.

Following would need to be implemented:
Pallettes (moveable crates themselves). This seems to be necessary, as in the current form, the engine does not support this entity.
Pallette Belts and movers - some logistics to move pallettes, necessary for the idea to make sense. Should be graphically distinct from standard belts, and instead of inserters, there could be for example cranes.
Some misc things - pallette rail cars and , etc.
Conteinerization - the same idea, but larger in scale, where whole top of a rail car could be unloaded on gantry crane, and replaced by new one, without the need to empty the container first.
Rseding91
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Re: Palletization

Post by Rseding91 »

Isn't that just a train?
If you want to get ahold of me I'm almost always on Discord.
1WheelDude
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Re: Palletization

Post by 1WheelDude »

I think what he's looking for is a mod like Freight Forwarding.
Niizuki
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Re: Palletization

Post by Niizuki »

Rseding91 wrote: Mon Aug 28, 2023 1:46 pm Isn't that just a train?
Well, pallets are intermediary element in logistics, and can be used for many things, trains use pallets and containers, but they are also used for moving things around compounds.
As for mods, they often present a need to use an assembler to create a new thing, which is then disassembled in another assembler into multiple origin things. My idea is to have this simply as an object, that can be placed on the ground, used as a crate, but also could be picked up and moved using new type of pallet logistic network to different place. This new network could be somewhere in between conveyors and trains programmability wise and complex wise (not being able to do as much as with trains, but crossroads could be present for example).
Illiander42
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Re: Palletization

Post by Illiander42 »

Niizuki wrote: Fri Nov 24, 2023 10:48 pm an object, that can be placed on the ground, used as a crate, but also could be picked up and moved using new type of pallet logistic network to different place.
How do you see the process of picking it up happening when we don't have recursive blueprints?

Unless you're thinking of something like the carbelt, but with an inserter setting that lets the car get loaded onto a train?
robot256
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Re: Palletization

Post by robot256 »

Freight Forwarding includes my Shipping Container mod, which are literally cars that can only be moved on belts. They can be manually loaded on trains with the Vehicle Wagon mod. I had plans to automate this with vehicle wagon loading ramps/cranes but haven't had time to work on it.
Niizuki
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Re: Palletization

Post by Niizuki »

Illiander42 wrote: Sun Nov 26, 2023 1:34 pm
Niizuki wrote: Fri Nov 24, 2023 10:48 pm an object, that can be placed on the ground, used as a crate, but also could be picked up and moved using new type of pallet logistic network to different place.
How do you see the process of picking it up happening when we don't have recursive blueprints?

Unless you're thinking of something like the carbelt, but with an inserter setting that lets the car get loaded onto a train?
I am thinking about type of belt which would move the crate along, but wouldn't interact with smaller items on the ground. Picking up would be done by new entity, I imagine crane, and then be put down, similar to the current logic of moving items. If would be similar to carbelt, but it would be better integrated, and more intentional. By intentional I mean less janky, less compute intensive (cars are computation heavy), and with supporting elements, like palette vagons which would be able to transport multiple palettes, similar to what you said, but again, more dedicated and intentional. Maybe elevated belts for palettes.
Ps, sorry for late response, I was waiting for space age before I interact with community, after all, authors could have implement this.
EustaceCS
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Re: Palletization

Post by EustaceCS »

Niizuki wrote: Thu Oct 24, 2024 10:27 pmafter all, authors could have implement this.
They technically did.
https://www.factorio.com/blog/post/fff-393
It just skips whole crate/uncrate routine.
Niizuki
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Re: Palletization

Post by Niizuki »

EustaceCS wrote: Thu Oct 24, 2024 10:33 pm
Niizuki wrote: Thu Oct 24, 2024 10:27 pmafter all, authors could have implement this.
They technically did.
https://www.factorio.com/blog/post/fff-393
It just skips whole crate/uncrate routine.
As I pointed out, there would still be some advantages.
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