TL;DR
Roboports are a key component about RTS Style Remote Play and they should be more powerful.What?
Here are my suggestions:- In FFF #380; you mentioned ghost-building improvements and I believe you already implemented a similar functionality for Space Platforms. Roboports should be able to provide a list of ghost buildings that are missing materials in the robot network. With this addition, automating an outpost building would be much easier. I know that factorio scans all pending constructions and cycles through them to be able to build all possible ones. I hope this suggestion doesn't conflict with that logic.
- With FFF #374; we know that we can set requests for roboports now.
You only mentioned robots but I hope we can set repair pack requests as well. If not please add this functionality as well.
Also being able to read & set these requests with circuit connections would be great.
- Being able to select wires for each signal would be beneficial for roboports. So we can use the same roboport for multiple functions.
- In FFF #377; there was an announcement between the lines "We have increased the big electric pole range to 32 to go along with this." It would be very convenient to have a roboport supply range of 64x64 instead of 50x50 So each roboport can fully cover 4 chunks. They would also align perfectly with fully extended power poles.
Why?
Developers mentioned that with 2.0 remote management of the factory will become very important and introduced new/improved features according to this approach. I enjoy automating things in the factory and I love that Factorio is very powerful when it comes to automation capabilities.Some of these suggestions are possible with mods but I always tend to play with as less as possible mods and having these capabilities in vanilla would benefit everyone. Looking forward to having some roboport improvements in 2.0.