Vary the color of turret range on map view depending on which ones contain ammunition

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arthon34
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Vary the color of turret range on map view depending on which ones contain ammunition

Post by arthon34 »

What ?
Turrets display their range on the map view in a red circle.
Turret range.png
Turret range.png (133.2 KiB) Viewed 1354 times
However, some of these turrets are actually out of ammunition. I suggest another color (like grey) is used for this circle when indicating the range of turrets which are out of ammunition. This can be added as a toggleable option in menu > settings > interface.
Furthermore, I suggest the red circles of loaded turrets be drawn on top of grey circles, substituting the grey instead of mixing with it, to not cause overlap between the two colors and creating a concise view of actual turret coverage.
Why ?
During the early game, it is not uncommon to distribute singular turrets around your base and hand-fill them, until you are able to make a completely automated solution. If this early base grows too large- which it regularly does- it would be nice to see where ammunition is needed based on the map view, since the 'coverage' of turrets without ammunition is not really 'coverage'.
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Optera
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Re: Vary the color of turret range on map view depending on which ones contain ammunition

Post by Optera »

+1
Would be quite helpful, especially early game.
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Re: Vary the color of turret range on map view depending on which ones contain ammunition

Post by arthon34 »

Necroing this to rebump the same suggestion
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Re: Vary the color of turret range on map view depending on which ones contain ammunition

Post by Orum »

While this would be useful, I think most bases ultimately auto-supply turrets, so they really shouldn't ever run out of ammo. Sure, the supply belt could run low and you'd want to know about that, but in those circumstances you can trivially set up an alarm tied to the ammo supply belt (or the turrets themselves, but you'd likely get the notification a lot later than desired) to let you know when that happens.

What I would rather see instead is color-coding according to the type of turret. This is most important when designing space platforms, as you need to know which areas have rocket turret coverage vs gun turret coverage vs railgun coverage. Currently I am simply removing all turrets except for one type, checking the range, then rinse and repeat for the other two types. As you can imagine, this gets quite tedious when designing large platforms.

Alternatively, if they only want to use one color for turret range, at least allow us only visualize one turret type at a time, and select between them which one we want to see (or all at once).
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