Railroad crossings

Post your ideas and suggestions how to improve the game.

Moderator: ickputzdirwech

User avatar
Doctor Alpaca
Manual Inserter
Manual Inserter
Posts: 3
Joined: Sun Nov 16, 2014 5:42 pm
Contact:

Railroad crossings

Post by Doctor Alpaca »

I love trains. I hate having to zoom out every time I want to cross the tracks. So I'd like to suggest crossings. You'd place them on pieces of track and they'd close as a train enters/is about to enter the track section and stop players from walking over that part of the tracks.

This is of course nothing important, but would help me stop panicking around trains and I think it'd fit in with the industrial style and the new gates very well.

n9103
Smart Inserter
Smart Inserter
Posts: 1067
Joined: Wed Feb 20, 2013 12:09 am
Contact:

Re: Railroad crossings

Post by n9103 »

As long as it's not a two way track (trains go both ways on the same track) then you can easily drop signals along the track that will indicate an incoming train, in addition to allowing more trains onto a stretch of track between intersections and stations.
If you *are* using two way track, not much you can do about it. You can zoom out, or you can ensure the whole track has radar coverage, and look at your map.
Colonel Failure wrote:You can lose your Ecologist Badge quite quickly once you get to the point of just being able to murder them willy-nilly without a second care in the world.

Boogieman14
Filter Inserter
Filter Inserter
Posts: 777
Joined: Sun Sep 07, 2014 12:59 pm
Contact:

Re: Railroad crossings

Post by Boogieman14 »

Gates will open quite a distance ahead of an automatic train, so placing some of those in strategic locations could serve as a warning of sorts.
I don't have OCD, I have CDO. It's the same, but with the letters in the correct order.

User avatar
Drury
Filter Inserter
Filter Inserter
Posts: 794
Joined: Tue Mar 25, 2014 8:01 pm
Contact:

Re: Railroad crossings

Post by Drury »

I think it's a good idea, or at least a whistle post (a sign beside the track that forces the train to sound its horn).

n9103
Smart Inserter
Smart Inserter
Posts: 1067
Joined: Wed Feb 20, 2013 12:09 am
Contact:

Re: Railroad crossings

Post by n9103 »

Ah yes, gates. Had forgotten.
Best idea in this case.
Colonel Failure wrote:You can lose your Ecologist Badge quite quickly once you get to the point of just being able to murder them willy-nilly without a second care in the world.

User avatar
Doctor Alpaca
Manual Inserter
Manual Inserter
Posts: 3
Joined: Sun Nov 16, 2014 5:42 pm
Contact:

Re: Railroad crossings

Post by Doctor Alpaca »

Advantage of an actual crossing would be that it's not just a warning, but would actually stop anyone not paying attention from killing themselves. Especially if you have tracks running everywhere, and have to walk over them constantly.

n9103
Smart Inserter
Smart Inserter
Posts: 1067
Joined: Wed Feb 20, 2013 12:09 am
Contact:

Re: Railroad crossings

Post by n9103 »

Erm, yea, real world people that aren't paying attention get killed at crossings all the time. e.g. almost every accident involving a train and a vehicle. (Most of the rest are people being retarded instead.) :roll:
Colonel Failure wrote:You can lose your Ecologist Badge quite quickly once you get to the point of just being able to murder them willy-nilly without a second care in the world.

User avatar
berni1212
Fast Inserter
Fast Inserter
Posts: 137
Joined: Sun Dec 07, 2014 8:52 am
Contact:

Re: Railroad crossings

Post by berni1212 »

I got Killed by an Train for about 40x times its Annoying and ralroad Crossings would be a Great ideea
Sorry for my bad English ! i will not remove it !
WIP Test MODS
RailTanker [MP WIP]

User avatar
ssilk
Global Moderator
Global Moderator
Posts: 12889
Joined: Tue Apr 16, 2013 10:35 pm
Contact:

Re: Railroad crossings

Post by ssilk »

Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...

katyal
Fast Inserter
Fast Inserter
Posts: 208
Joined: Wed Nov 12, 2014 8:42 pm
Contact:

Re: Railroad crossings

Post by katyal »

I love the whistle post idea

User avatar
Nova
Filter Inserter
Filter Inserter
Posts: 958
Joined: Mon Mar 04, 2013 12:13 am
Contact:

Re: Railroad crossings

Post by Nova »

Just don't run over train tracks without looking. It's not that hard.
Greetings, Nova.
Factorio is one of the greatest games I ever played, with one of the best developers I ever heard of.

User avatar
Drury
Filter Inserter
Filter Inserter
Posts: 794
Joined: Tue Mar 25, 2014 8:01 pm
Contact:

Re: Railroad crossings

Post by Drury »

Easier said that done when you're serious about using trains.

User avatar
Nova
Filter Inserter
Filter Inserter
Posts: 958
Joined: Mon Mar 04, 2013 12:13 am
Contact:

Re: Railroad crossings

Post by Nova »

I translate "serious" into "overly obsessed" in my head. :P
Greetings, Nova.
Factorio is one of the greatest games I ever played, with one of the best developers I ever heard of.

User avatar
Drury
Filter Inserter
Filter Inserter
Posts: 794
Joined: Tue Mar 25, 2014 8:01 pm
Contact:

Re: Railroad crossings

Post by Drury »

Yep, it was an euphemism.

Boogieman14
Filter Inserter
Filter Inserter
Posts: 777
Joined: Sun Sep 07, 2014 12:59 pm
Contact:

Re: Railroad crossings

Post by Boogieman14 »

There's no such thing as too many trains!
I don't have OCD, I have CDO. It's the same, but with the letters in the correct order.

User avatar
berni1212
Fast Inserter
Fast Inserter
Posts: 137
Joined: Sun Dec 07, 2014 8:52 am
Contact:

Re: Railroad crossings

Post by berni1212 »

But it would be Cool and better because its Really hard if u have like 30 Trains all Crossing your Main way to your factorio and u always need to look if one comes :?
Sorry for my bad English ! i will not remove it !
WIP Test MODS
RailTanker [MP WIP]

User avatar
berni1212
Fast Inserter
Fast Inserter
Posts: 137
Joined: Sun Dec 07, 2014 8:52 am
Contact:

Re: Railroad crossings

Post by berni1212 »

Or make some Sensor what u can build in the Rail or an Special rail and make it like an Network with the Green or red one

and if a Trains hits this Sensor the Light Turns on(red) and if he pasts the Second sensor then it turn off :)

Would be cool when that works :) :mrgreen: :mrgreen:
Sorry for my bad English ! i will not remove it !
WIP Test MODS
RailTanker [MP WIP]

Post Reply

Return to “Ideas and Suggestions”