well, if those 'puzzles' didn't destroy the performance of the game, sure. but it's not performant to do those things you've pictured, so... i.. won't do them. i just never will - and trains are doable within about 45 minutes of starting a map, and they also completely negate the 'need' to do puzzles like that.foamy wrote: ↑Wed Aug 05, 2020 4:24 amThis is frankly an argument against it in my books. :v
The thing about compression is that there's significant jumps in the complexity of belt handling as you go beyond one or two belts of material to, say, eight and up, but once you're at that point going even further starts turning into 'more of the same'. Compression significantly delays the point where you need to start doing more complex things with belts, hence keeping the player from being presented with a problem and a puzzle, and that's a bad thing in a game that is, ultimately, about problem- and puzzle-solving.
On the other hand, once you hit megabase territory, mass throughput starts becoming less of a challenge and more of a chore, e.g.:
no one is stopping you from doing your belt puzzles.