[Mapgen] Set initial evolution factor

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psihius
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[Mapgen] Set initial evolution factor

Post by psihius »

Hello,

I would like to request the ability to set the initial evolution factor.

Obviously, for me personally, this is Clusterio related ;) But can also make some fun for big multiplayer games when there is like 50-100 people running around.

Affects biter initial generation, placing appropriate biter levels from the ground up to make starts harder (in our Gridlock settings having 100% evolution from start to offer resistance to landing forces :) )
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