Rail signal placement should show also ghosts in front of the train signal

Post your ideas and suggestions how to improve the game.

Moderator: ickputzdirwech

thelonegoldfish
Burner Inserter
Burner Inserter
Posts: 6
Joined: Mon Apr 01, 2019 12:21 am
Contact:

Rail signal placement should show also ghosts in front of the train signal

Post by thelonegoldfish »

TL;DR
The rail-signal (non-chain, or both) should show ghosts behind and in front of their position.
What ?
When I'm placing a non-chain rail signal, I'm most often concerned with whether or not a train will fit in _front_ of it than behind it.
Train_preview.jpg
Train_preview.jpg (1.59 MiB) Viewed 4085 times
Why ?
Because if there's not enough space in front of the rail signal, jams happen.
Last edited by ssilk on Wed May 04, 2022 5:17 am, edited 1 time in total.
Reason: Changed title a little bit
Zavian
Smart Inserter
Smart Inserter
Posts: 1649
Joined: Thu Mar 02, 2017 2:57 am
Contact:

Re: Rail signal placement should show ghosts in front of the signal

Post by Zavian »

+1

Currently the game only shows how many carriages will fit behind the signal you are about to place. That works well if you are adding signals whilst mcving in the same direction as the train. But often I build signals working backwards from a station, stacker or intersection, and in that situation I often want to add as many train sized waiting bays as possible. Si it would be good to see the number of carriages in both directions from a new signal. (An alternative would be to only show the number of carriages that will fit if there is a signal or station in front of the signal that you are about to place).
Serenity
Smart Inserter
Smart Inserter
Posts: 1017
Joined: Fri Apr 15, 2016 6:16 am
Contact:

Re: Rail signal placement should show ghosts in front of the signal

Post by Serenity »

Yes please :)
Darinth
Filter Inserter
Filter Inserter
Posts: 323
Joined: Wed Oct 17, 2018 12:17 pm
Contact:

Re: Rail signal placement should show ghosts in front of the signal

Post by Darinth »

Definately agree with this. Was always annoying trying to figure out where to place the signal so that i could have an appropriately placed block on both sides of the signal.
thelonegoldfish
Burner Inserter
Burner Inserter
Posts: 6
Joined: Mon Apr 01, 2019 12:21 am
Contact:

Re: Rail signal placement should show ghosts in front of the signal

Post by thelonegoldfish »

hey! I got a suggestion in that wasn't an already implemented thing :D
Xenophore
Inserter
Inserter
Posts: 22
Joined: Wed Nov 15, 2017 1:32 pm
Contact:

Re: Rail signal placement should show ghosts in front of the signal

Post by Xenophore »

This is an excellent idea.
nuhll
Filter Inserter
Filter Inserter
Posts: 950
Joined: Mon Apr 04, 2016 9:48 pm
Contact:

Important (and easy) Fix for Train Signals

Post by nuhll »

Hey,
1.) PLEASE add the ghost wagons (when placing signals e.g.) also AFTER the cursor NOT only just before.

(is already implemented) 2.) Also i would REALLY love a way to change the ghosts shown, maybe a config option? I dont see why its so less, most of us use much larger trains, so this is relativly useless?
sign.png
sign.png (2.05 MiB) Viewed 4983 times
Last edited by nuhll on Thu May 30, 2019 5:23 pm, edited 1 time in total.
User avatar
Deadlock989
Smart Inserter
Smart Inserter
Posts: 2529
Joined: Fri Nov 06, 2015 7:41 pm

Re: Important (and easy) Fix for Train Signals

Post by Deadlock989 »

What?
User avatar
eradicator
Smart Inserter
Smart Inserter
Posts: 5211
Joined: Tue Jul 12, 2016 9:03 am
Contact:

Re: Important (and easy) Fix for Train Signals

Post by eradicator »

trainlength.png
trainlength.png (30.7 KiB) Viewed 4978 times
Author of: Belt Planner, Hand Crank Generator, Screenshot Maker, /sudo and more.
Mod support languages: 日本語, Deutsch, English
My code in the post above is dedicated to the public domain under CC0.
Amarula
Filter Inserter
Filter Inserter
Posts: 547
Joined: Fri Apr 27, 2018 1:29 pm
Contact:

Re: Important (and easy) Fix for Train Signals

Post by Amarula »

When you place a rail signal, you see the configured number of ghost wagons, but ONLY before (that is leading up to) the signal, not following the signal.
Screenshot from 2019-05-30 08-11-40.png
Screenshot from 2019-05-30 08-11-40.png (241.36 KiB) Viewed 4971 times
When you are trying to place a number of signals, it would be most helpful to see both ahead and behind. Changing the number of wagons does not affect this.
My own personal Factorio super-power - running out of power.
nuhll
Filter Inserter
Filter Inserter
Posts: 950
Joined: Mon Apr 04, 2016 9:48 pm
Contact:

Re: Important (and easy) Fix for Train Signals

Post by nuhll »

eradicator wrote: Thu May 30, 2019 11:29 am trainlength.png
OOps missed that, thaanks, so one thing is already implemented (2). The other fix would be nice to have. (1)
nuhll
Filter Inserter
Filter Inserter
Posts: 950
Joined: Mon Apr 04, 2016 9:48 pm
Contact:

Re: Important (and easy) Fix for Train Signals

Post by nuhll »

Deadlock989 wrote: Thu May 30, 2019 11:26 amWhat?
Look at the screenshot, it cant be easier described.
Iccor56
Long Handed Inserter
Long Handed Inserter
Posts: 65
Joined: Mon Dec 25, 2017 12:29 am
Contact:

Re: Important (and easy) Fix for Train Signals

Post by Iccor56 »

nuhll wrote: Thu May 30, 2019 2:20 pm
Deadlock989 wrote: Thu May 30, 2019 11:26 amWhat?
Look at the screenshot, it cant be easier described.
i think he is asking why would you want to see ahead. it has no identifiable value to the train network.
boran_blok
Long Handed Inserter
Long Handed Inserter
Posts: 94
Joined: Fri Mar 01, 2019 7:56 am
Contact:

Re: Important (and easy) Fix for Train Signals

Post by boran_blok »

it is if you are setting up signals in the reverse direction of travel.

if you want your signals to be 4 wagons apart, but start from the first, you need to look, "ah there is 4 cars" move your cursor to that spot, place signal, move back to first signal, and verify you placed correct and werent off by 2 or 3 blocks, repeat a lot of times.
nuhll
Filter Inserter
Filter Inserter
Posts: 950
Joined: Mon Apr 04, 2016 9:48 pm
Contact:

Re: Important (and easy) Fix for Train Signals

Post by nuhll »

100% correct. Cant really see how you never noticed that.
Chao
Long Handed Inserter
Long Handed Inserter
Posts: 50
Joined: Fri May 20, 2016 2:11 pm
Contact:

Re: Important (and easy) Fix for Train Signals

Post by Chao »

boran_blok wrote: Thu May 30, 2019 4:20 pm it is if you are setting up signals in the reverse direction of travel.

if you want your signals to be 4 wagons apart, but start from the first, you need to look, "ah there is 4 cars" move your cursor to that spot, place signal, move back to first signal, and verify you placed correct and werent off by 2 or 3 blocks, repeat a lot of times.
When you have 2 that are the correct distance just copy/paste and line them up with the previously placed ones.
User avatar
Deadlock989
Smart Inserter
Smart Inserter
Posts: 2529
Joined: Fri Nov 06, 2015 7:41 pm

Re: Important (and easy) Fix for Train Signals

Post by Deadlock989 »

Chao wrote: Sat Jun 01, 2019 11:45 amWhen you have 2 that are the correct distance just copy/paste and line them up with the previously placed ones.
Bingo.
nuhll
Filter Inserter
Filter Inserter
Posts: 950
Joined: Mon Apr 04, 2016 9:48 pm
Contact:

Re: Important (and easy) Fix for Train Signals

Post by nuhll »

Much easier as just see it? You make BP for curves and streights? xD :roll:
User avatar
ssilk
Global Moderator
Global Moderator
Posts: 12889
Joined: Tue Apr 16, 2013 10:35 pm
Contact:

Re: Rail signal placement should show also ghosts in front of the train signal

Post by ssilk »

found threads by chance and joined them
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
Post Reply

Return to “Ideas and Suggestions”