Some ideas for scenery variations

Post your ideas and suggestions how to improve the game.

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Tiggy
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Some ideas for scenery variations

Post by Tiggy »

I've just been playing with the editor and I thought that this would make for a nicer and more realistic look if dirt tiles were generated under forest. I think the generator would just need to generate a small patch of dirt under each tree placed. The game's pre-factory wilderness would also look pretty nice if the game started spawning long grass near green trees (around the dirt patches). Maybe even flowers too! Yes, flowers, because adding contrast to your factory zones would be really good. Especially if the game's pollution zone coloured the tiles beneath it a more murky colour and killed trees (it may already kill trees, I forget). Also: more alien looking trees would be good. As would changing the tree icon on the editor because there are no trees in that tab....

Here's a mock-up made in the editor showing only the grass and dirt idea.
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