We need cars to drift

Post your ideas and suggestions how to improve the game.

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logicos
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We need cars to drift

Post by logicos »

we seriously need cars to drift :D
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Gergely
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Re: Factorio Roadmap for 0.17+

Post by Gergely »

logicos wrote:we seriously need cars to drift :D
Agreed.
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MeduSalem
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Re: Factorio Roadmap for 0.17+

Post by MeduSalem »

Gergely wrote:
logicos wrote:we seriously need cars to drift :D
Agreed.
The Fast and the Furious: Factoryo Drift?


Next thing is the Factorio guy taking off his helmet and it's Vin Diesel.
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Re: Factorio Roadmap for 0.17+

Post by betrok »

logicos wrote:we seriously need cars to drift :D
Time to hit even more things!
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Re: Factorio Roadmap for 0.17+

Post by Meddleman »

logicos wrote:we seriously need cars to drift :D
Holy shit, this has to be the first new-poster suggestion that I could wholly get behind.
Momentum in general seems like a hard thing to simulate, so don't expect it to be rolling out soon, but I always found it weird to have trains speeding at 220+km/h around tight loops and corners without swinging off the tracks. Bots could be made to accellerate from and slow down at destinations to give a sort of non-nerf balance to them if that can of worms is still in the air.

A drifting car would be a nice touch, it can already drive at 100+km/h, and a handbrake option wouldn't be difficult to hotkey in.
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Gergely
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Re: Factorio Roadmap for 0.17+

Post by Gergely »

Meddleman wrote:
logicos wrote:we seriously need cars to drift :D
Holy shit, this has to be the first new-poster suggestion that I could wholly get behind.
Momentum in general seems like a hard thing to simulate, so don't expect it to be rolling out soon, but I always found it weird to have trains speeding at 220+km/h around tight loops and corners without swinging off the tracks. Bots could be made to accellerate from and slow down at destinations to give a sort of non-nerf balance to them if that can of worms is still in the air.

A drifting car would be a nice touch, it can already drive at 100+km/h, and a handbrake option wouldn't be difficult to hotkey in.
Oh god. Now we are talking! Time to either create a topic in suggestions, or ask a moderator to cut these posts into one.
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Re: Factorio Roadmap for 0.17+

Post by Koub »

Gergely wrote:
Meddleman wrote:Oh god. Now we are talking! Time to either create a topic in suggestions, or ask a moderator to cut these posts into one.
[Koub] For his words folded the reality to his whim.
Koub - Please consider English is not my native language.
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<NO_NAME>
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Re: We need cars to drift

Post by <NO_NAME> »

logicos wrote:we seriously need cars to drift :D
That's the best Factorio suggestion I've ever read.
You have won the Internet, Sir!
I am a translator. And what did you do for Factorio?
Check out my mod "Realistic Ores" and my other mods!
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Re: We need cars to drift

Post by bobucles »

You can make a little bit of drifting, using the magic of conveyor belts. Be sure to download faster belt mods to max out your drift potential!
Tekky
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Re: We need cars to drift

Post by Tekky »

logicos wrote:we seriously need cars to drift :D
Yes, and we also need them to have rockets fitted to the back, so that they have a nice boost, Rocket League style. :mrgreen:

EDIT: My post above was not serious, but I'm also having a hard time to believe that people are serious about the suggestion of drifting cars. ;-)
Last edited by Tekky on Thu Apr 26, 2018 12:15 pm, edited 1 time in total.
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The_Mtn_Dew_Master
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Re: We need cars to drift

Post by The_Mtn_Dew_Master »

It will take some time to decide what my signature will be...
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dog80
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Re: We need cars to drift

Post by dog80 »

here guys :D
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_test1-drift.zip
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