TLDR
Some mods are very useful but they rely on community support, which can be spotty. Would like a community process for flagging up mods to be rolled into the base game, with original author credit.What, why etc
Some mods change the game totally, which is great. But some others add functionality which expands the base game while leaving the core mechanics intact. However, these mods can sometimes get left behind as their developers move on.If we think about some mods as "beta/alpha testing" functionality which players might want but which the main game developers don't have the time to create themselves, could we make a case for rolling some mods into the main game?
One thing that springs to mind, for eg, is "creative mode," which provides a lot of useful resources for those times when you're trying to sandbox solutions and don't want to bootstrap a whole new game to do so.
Another potentially interesting, although more obviously contentious, mod, would be Logistics Train Network, which expands the existing train system considerably. For something like this, there would obviously be some refactoring work and figuring out which bits would need to get redone to make them fit, but hopefully there could also be ways of bringing the community in to help out (even perhaps with funding for additional man-hours of coding work).
I don't think anyone would want Bob's or Angel's overhauls to be rolled in, but there are others which could be adopted and integrated.
This could potentially be an area of "post 1.0" development.