Ich will diese Tunnels, jetzt! ♥
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Moderator: ickputzdirwech
I hope too, I'm predicting that bridges will come in a long time because there are features that are more important such as endgame content and expansion of the petrochemical industry. (According to the planned feature)Robbedem wrote:Solution for now: you need to put 8 signals on the incoming and outoing tracks. Don't put signals in the middle, that will cause deadlock.
Still, bridges/tunnels could be usefull, but the ramps would have to be long to be realistic. Therefore, the next thing people will ask: curved bridges/tunnels and curved ramps, stations with multiple floors, metro system,...
This is called feature creep and the developers should make sure that new features are worth the time and effort.
Therefore only features that are an important part of the scope of factorio should be implemented. Trains are already a bit of an extra, so adding bridges and tunnels would be even more extra and in the end factorio isn't meant to be a train network building game.
So, while I am certainly not against this idea, I don't consider this a priority. (but maybe the devs will)
Like this, m8?Robbedem wrote:Solution for now: you need to put 8 signals on the incoming and outoing tracks. Don't put signals in the middle, that will cause deadlock.
You need to think in blocks! (You know, you can hold your mouse over a track and you see the belonging block number? If the number is equal, it is the same block!Loscil wrote: The network is continuous and let trains just keep driving forward, this let me put multiple trains simultaneously (all in the same direction). When I tried to put signals, unsurprisingly, they got eternal red.
This is completely irrelevant. I keep seeing these realism arguments everywhere, there is NOTHING stopping the cars from just disappearing with an overhang of 6 tiles like they do with underground belts. It doesnt matter whether they get airlifted over the other track by an angelic gaggle praising the lord, or loaded into a train cannon and shot across. Realism is not a good argument for game design, who the fuck wants to play realistic games where you get shot once, lie on the ground writhing in pain, tears and regret for the life you could've lived? You can carry 4km of railroad in your pocket, REALISM DOESN'T MATTERThe Problem i see with this is the "distance" you need to get from upside to below on a train.
Since you have to go alot deeper then a Belt or Pipe has to go and you can not use a high angle to chance your height level. (Pipes can basicly go 90° Turns to go underground and even Belts could work with a 90° move with a Paternoster style elevator)
Your train shouldnt have more then a 20° (or even less not sure) chance of height.
So roughly speaking to go underground you need maybe 30 tiles of lenght in this game from the "upper" level to the "underground" level. This makes it quite abit complex.
True for DTTD, but for factorio with multiplayer you can drive a train by manually and then this "what if you are in a train stranded inside a tunnel?" is a serious problem. That's why I pointed so strong to it above.MF- wrote:What if there are more trains in the tunnel?
Simply won't because you won't be allowed to place signals inside?
Those are good points, but can't be that hard to fix.True for DTTD, but for factorio with multiplayer you can drive a train by manually and then this "what if you are in a train stranded inside a tunnel?" is a serious problem. That's why I pointed so strong to it above.
There are some worst cases, not all are mentioned yet in this thread.
'The underground belts is possible simply because the items are relatively flat and short.
Players cannot enter those simply because they aren't flat and short
Inclinations locomotives are able to climb are pretty limited.
Maybe you don't understand me?Take control away while in a tunnel so you can't control or exit, and it will just leave? Or exiting will just kick you out of the tunnel? May be a problem if exit is deadlocked though...
I think its fine to kick the player if they're dumb enough to drive into a tunnel with no exit path. Not everything has to be idiot-proof :p