Assembling Machines Productivity Bonus Research
Moderator: ickputzdirwech
Re: Assembling Machines Productivity Bonus Research
I'm afraid the combined productivity from :
1) mining drills
2) assembling machines
3) level 3 modules
... would become excessive when stacked.
1) mining drills
2) assembling machines
3) level 3 modules
... would become excessive when stacked.
Koub - Please consider English is not my native language.
Re: Assembling Machines Productivity Bonus Research
I agree. It would be practically impossible to prevent this from being OP. It would also break somme ratios and setups, which would be annoying.Koub wrote:I'm afraid the combined productivity from :
1) mining drills
2) assembling machines
3) level 3 modules
... would become excessive when stacked.
There are 10 types of people: those who get this joke and those who don't.
Re: Assembling Machines Productivity Bonus Research
Well it wouldn't really break setups, they would continue working, but they would no longer be perfect ratios. Some setups that aren't ratio perfect might even become more attractive (eg.1:1 copper wire to green circuits with +40 prod bonus). I do agree that infinite productivity research for assemblers could easily become overpowered. You would probably need to make it get really expensive really fast. Perhaps similar to Robot worker speed.
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Re: Assembling Machines Productivity Bonus Research
Does this also apply to chemical plants? Oil refineries? It cannot apply to centrifuges because Kovarex Enrichment + productivity is OP.
Mining drill productivity was a clean feature, there was no ambiguity about what buildings it applied to, and it solved the endgame problem of having to spend so much time expanding to get new resource patches.
Mining drill productivity was a clean feature, there was no ambiguity about what buildings it applied to, and it solved the endgame problem of having to spend so much time expanding to get new resource patches.
Re: Assembling Machines Productivity Bonus Research
Or barrel filling and emptying. Anything not accepting productivity modules should not benefit from the research.wpirobotbuilder wrote:Does this also apply to chemical plants? Oil refineries? It cannot apply to centrifuges because Kovarex Enrichment + productivity is OP.
Mining drill productivity was a clean feature, there was no ambiguity about what buildings it applied to, and it solved the endgame problem of having to spend so much time expanding to get new resource patches.