In my mod, im gonna add molten metals, and I would like them to be transported with pipes, that can be also good for lots more things, custom liquids can be really usefull on mods, but, now we have liquids, we need a way to use them, for example, in some specialassembly machines, (in the json file there can be something like liquid-slots={ water, oil} ), and a certain amount of it will be used for recipes, or maybe just "liquid-slot=true", and in the recipes "liquids{water}"
Those things would only be craftable in machines.
Liquids for mods, and liquids as items.
Moderator: ickputzdirwech
Re: Liquids for mods, and liquids as items.
what about modifying the pump code to require iron ore and coal as fuel?
Re: Liquids for mods, and liquids as items.
What is the point of doing that?
And that is not possible to create just with mods
And that is not possible to create just with mods
Re: Liquids for mods, and liquids as items.
I assume that such pump would produce molten iron...
But that doesn't seem to be really helpful.
But that doesn't seem to be really helpful.
Re: Liquids for mods, and liquids as items.
Also liquids cant be made with mods...
Did you read the post? :S
Did you read the post? :S