Would be nice when filling factories with green modules to not add modules that add no impact.
Currently - when adding green modules level 1 to Yellow factories, you either click 3 times (3 * 30% = 90%, capped at 80%) or you ctrl-click and it adds 4 units. The 4th green circuit has no impact. It's worse if you have 2nd level modules (40%).
Would be nice if the logic didn't try to add the extra modules that have no impact.
Default Ctrl-Click for green modules - don't over-add
Moderator: ickputzdirwech
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Re: Default Ctrl-Click for green modules - don't over-add
How is the game supposed to know if a module will have an impact or not? The game has no way of knowing if you will be adding a beacon that will create additional modifiers.