Recipe tooltip time accounting machine crafting speed
Moderator: ickputzdirwech
Recipe tooltip time accounting machine crafting speed
Hi,
A small QoL improvement to the game could be adding a time to craft a recipe in the machine accounting its crafting speed (including module effects).
Like this: I do understand this will add some development time as currently recipe is shown the same all around but still... QoL
A small QoL improvement to the game could be adding a time to craft a recipe in the machine accounting its crafting speed (including module effects).
Like this: I do understand this will add some development time as currently recipe is shown the same all around but still... QoL
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- Burner Inserter
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Re: Recipe tooltip time accounting machine crafting speed
+1
This would remove some of the tedium of planning a factory. Like the crafting speed in the building's tooltip, it should take into account modules and beacons.
This would remove some of the tedium of planning a factory. Like the crafting speed in the building's tooltip, it should take into account modules and beacons.
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- Burner Inserter
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[UI] Crafting time relative to crafting speed
The energy (crafting time of an item) should reflect the entity's, that it is being crafted in, crafting speed.
For example:
A solar panel takes 10 seconds to produce when built in a assembler with a crafting speed of 1.
If I were to build a solar panel in an Assembler Machine 2, with a crafting speed of .75; the UI, when hovering over the product icon, the crafting time should reflect the .75 crafting speed and display 12.5 seconds, instead of the base 10 seconds.
If the crafting speed of the assembler was 2, the UI should display crafting time as 5 and so on.
This would make it easier to calculate ratios/how long something actually takes when given large amounts of bonuses.
For example:
A solar panel takes 10 seconds to produce when built in a assembler with a crafting speed of 1.
If I were to build a solar panel in an Assembler Machine 2, with a crafting speed of .75; the UI, when hovering over the product icon, the crafting time should reflect the .75 crafting speed and display 12.5 seconds, instead of the base 10 seconds.
If the crafting speed of the assembler was 2, the UI should display crafting time as 5 and so on.
This would make it easier to calculate ratios/how long something actually takes when given large amounts of bonuses.
Re: [UI] Crafting time relative to crafting speed
I did already make this suggestion before
Recipe tooltip time accounting machine crafting speed
Recipe tooltip time accounting machine crafting speed
Re: [UI] Crafting time relative to crafting speed
It would make it easier but less precise since the result wont always be a rational. The crafting time and crafting speed are always rationals so you can read their exact value but that wouldn't be true if the result were shown and since the adjusted crafting time is just crafting time/crafting speed I don't think it would actually be better to have rounded numbers everywhere in a game of ratios.
Re: [UI] Crafting time relative to crafting speed
Crafting time and relative dimensions in crafting space?
Re: Recipe tooltip time accounting machine crafting speed
[Koub] Merged into older identical suggestion
Koub - Please consider English is not my native language.
- Ranakastrasz
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Re: Recipe tooltip time accounting machine crafting speed
+1
Would save quite a bit of time and errors.
Would save quite a bit of time and errors.
My Mods:
Modular Armor Revamp - V16
Large Chests - V16
Agent Orange - V16
Flare - V16
Easy Refineries - V16
Modular Armor Revamp - V16
Large Chests - V16
Agent Orange - V16
Flare - V16
Easy Refineries - V16
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Re: [UI] Crafting time relative to crafting speed
Technically, it would be more precise since it would be closer to the actual number than it is now.Pleykorn wrote:It would make it easier but less precise since the result wont always be a rational. The crafting time and crafting speed are always rationals so you can read their exact value but that wouldn't be true if the result were shown and since the adjusted crafting time is just crafting time/crafting speed I don't think it would actually be better to have rounded numbers everywhere in a game of ratios.
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Re: Recipe tooltip time accounting machine crafting speed
+1
Maybe also include the average amount produced as well (if you have productivity modules)
Maybe also include the average amount produced as well (if you have productivity modules)
Re: Recipe tooltip time accounting machine crafting speed
You can add something like (0.16/sec) to it. Would be cool yeah.wpirobotbuilder wrote:+1
Maybe also include the average amount produced as well (if you have productivity modules)