When using filter inserters, the way it chooses what to filter is not helpfull. It is basing itself on the object's order in the screen instead of the highest number. Example as per image below, Iron is to the left of Copper and thus will always choose Iron. I assume it's because iron has a lower id. This makes circuits harder and more complex since you need to somehow clear the circuit out completely.
For me, logically, it would be the highest count that wins, but right now it's the lowest(or highest) Id. Nothing beats Wooden chest.
[0.15]Set Filter on Filter Inserters makes bad choice
Moderator: ickputzdirwech
Re: [0.15]Set Filter on Filter Inserters makes bad choice
That's a feature suggestion not a bug.
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Re: [0.15]Set Filter on Filter Inserters makes bad choice
I disagree. Having something choose based on some internal id makes it non-obvious and a bug. the player has no control and must create significantly more complicated logic to filter out things.Rseding91 wrote:That's a feature suggestion not a bug.
Re: [0.15]Set Filter on Filter Inserters makes bad choice
Hm.
By adding this feature as suggested some of the blueprints for Logistic Train Network would not work anymore, cause they use this behavior as a feature.
What exactly do you want to achieve with this? Explain your problem and not your suggestion, so that the readers can eventually find a simpler solution to your problem. Or maybe it's really something, which needs to be changed.
By adding this feature as suggested some of the blueprints for Logistic Train Network would not work anymore, cause they use this behavior as a feature.
What exactly do you want to achieve with this? Explain your problem and not your suggestion, so that the readers can eventually find a simpler solution to your problem. Or maybe it's really something, which needs to be changed.
Cool suggestion: Eatable MOUSE-pointers.
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Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...