As it is implemented currently some belts and other items can disappear on mini map. I am guessing this is because the resolution is less than 1 pixel per square?
If you use anti-aliasing then this would not be a problem and we would have a much better mini map. This would also be a nice feature for the main map but as I guess they use the same code, this would come for free.
It would also be nice if the mini map was zoomable.
I couldn't find any reference to this being suggested before, but apologies if it has.
Use anti aliasing on mini map.
Moderator: ickputzdirwech
Re: Use anti aliasing on mini map.
Agree. It can look like there are large gaps in my walls depending on placement and orientation.
Re: Use anti aliasing on mini map.
Yes, I also find it annyoing that some of my walls don't appear on the minimap. Only by building double walls can I be sure that my walls reliably show up on the minimap.