I'm not sure if i missed that, but i can't find option to toggle spawning corpse without items ... i mean to spawn corpse like in previous versions, without inventory and such.
In scenarios spawning lootable corpse might (and will) lead to startup items duplication, which in certain situation is undesired sideefect and needs to be "fixed" by script. Simple toggle if you wish to create corpse for dead player or not will be enough.
Loot corpse setting for scenario
Moderator: ickputzdirwech
Re: Loot corpse setting for scenario
I think this switch would be just a "I don't know how to make it right"-switch.
I think fixing the mods that introduce such items sound so much better; so that they remove such startup-items from corpses.
Or a mod that can be configure this in detail.
I think fixing the mods that introduce such items sound so much better; so that they remove such startup-items from corpses.
Or a mod that can be configure this in detail.
Cool suggestion: Eatable MOUSE-pointers.
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Re: Loot corpse setting for scenario
ssilk it's just switch that enables back old behavior, eg. not lootable corpse. you might just not want corpses at all. so now you will need to make script/mod that either removes corpse, or it's content.
don't think should be problem to just have togle - corpse/nocorpse. since game didn't have lootable corpses. btw. current lootable corpses don't save crafting queue, those items are lost, so it's quite inefficient, also if you die in car, you loos content of car trunk ... then again. so mods for saving corpses (like tombstone and such) now also dupe item, and do what lootable corpse does much better.
while this is feature that has been desired by many people, i feel this should be option, not just "now you have it, make script if you don't like it".
i can give you more samples, where lootable corpse is issue, that will now require aditional programming.
we have nice new GUI for map setting, i think it should include option for NOT creating corpses (not to mention, this should be part of hardest dificulty settings ... you die ... well you lost everything, you on hard mode)
don't think should be problem to just have togle - corpse/nocorpse. since game didn't have lootable corpses. btw. current lootable corpses don't save crafting queue, those items are lost, so it's quite inefficient, also if you die in car, you loos content of car trunk ... then again. so mods for saving corpses (like tombstone and such) now also dupe item, and do what lootable corpse does much better.
while this is feature that has been desired by many people, i feel this should be option, not just "now you have it, make script if you don't like it".
i can give you more samples, where lootable corpse is issue, that will now require aditional programming.
we have nice new GUI for map setting, i think it should include option for NOT creating corpses (not to mention, this should be part of hardest dificulty settings ... you die ... well you lost everything, you on hard mode)