Shaders

Post your ideas and suggestions how to improve the game.

Moderator: ickputzdirwech

Dozaj
Manual Inserter
Manual Inserter
Posts: 1
Joined: Sun Feb 05, 2017 7:29 am
Contact:

Shaders

Post by Dozaj »

Since the first shader is implementing in Factorio, my idea is:
Motion blur on fast moving objects, like robots, fast inserters. Maybe in the whole game but it can look shabby but I believe we can work it out.
And I think there should be a way to implement our shaders into this game. Not like sweetfx or something but with a proper shader code interface. In a way like this we can write down some shader mod for this game.

"Edit"

Motion blur won't be a great idea I guess. But moddable shaders would be great. Thank you for your comments.
Last edited by Dozaj on Sat Apr 08, 2017 9:41 am, edited 1 time in total.
User avatar
HL65536
Inserter
Inserter
Posts: 30
Joined: Sat Aug 20, 2016 8:21 pm
Contact:

Re: Motion Blur and Shaders

Post by HL65536 »

Moddable shaders would be great, imagine all the possibilities! Monster poison that affects your vision, different vision enhancers, ...

But motion blur? I personally hate blurs of all kinds (and I'm not alone with this). Instead I would love to see a framerate unlock to be able to use the blur-reduction features of my monitor. Then I could actually see something when I ride a fast train.
Rseding91
Factorio Staff
Factorio Staff
Posts: 14828
Joined: Wed Jun 11, 2014 5:23 am
Contact:

Re: Motion Blur and Shaders

Post by Rseding91 »

The literal first thing I do in any game I launch is disable motion blur. It's an abomination of a "feature" designed to hide bad rendering and low resolution.
If you want to get ahold of me I'm almost always on Discord.
User avatar
impetus maximus
Smart Inserter
Smart Inserter
Posts: 1299
Joined: Sat Aug 20, 2016 10:07 pm
Contact:

Re: Motion Blur and Shaders

Post by impetus maximus »

high end graphics card ☑
high end low latency 144hz monitor ☑
enable motion blur to simulate cheap monitor ☑

if you want motion blur, just use a crappy monitor like mine. :lol:
Supercheese
Filter Inserter
Filter Inserter
Posts: 841
Joined: Mon Sep 14, 2015 7:40 am
Contact:

Re: Motion Blur and Shaders

Post by Supercheese »

Rseding91 wrote:The literal first thing I do in any game I launch is disable motion blur. It's an abomination of a "feature" designed to hide bad rendering and low resolution.
This. A hundred times this!
Roxor128
Fast Inserter
Fast Inserter
Posts: 168
Joined: Sun Oct 02, 2016 9:48 am
Contact:

Re: Shaders

Post by Roxor128 »

Screw motion-blur, I'd like to port my EGA Palette With Dithering shader for Media Player Classic over to Factorio for a nostalgia trip.
Zwobot
Burner Inserter
Burner Inserter
Posts: 19
Joined: Wed Jul 29, 2015 2:04 am
Contact:

Re: Shaders

Post by Zwobot »

You can already edit the shaders to get very cheap nightvision :D

Code: Select all

void main()
{
  vec2 uv = gl_TexCoord[0].xy;
  vec4 color = texture2D(gameview, uv);
  gl_FragColor = color;
  return;
}
Post Reply

Return to “Ideas and Suggestions”