Fix the duration of beam entities

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Mooncat
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Fix the duration of beam entities

Post by Mooncat »

Problem:
Beam entities, like destroyer's beam and discharge defense equipment's beam, are not displayed once their targets are dead.
If a beam one shot its target, the beam will not be visible at all.

Suggestion:
If the target entity is dead, the beam stores the last target position and remains visible until its original lifetime expires.


By the way, why not implement Klonan's laser beam turret to vanilla? :)

Tekky
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Re: Fix the duration of beam entities

Post by Tekky »

I never noticed this issue. However, based upon your description, I would agree with it.
Mooncat wrote:By the way, why not implement Klonan's laser beam turret to vanilla? :)
Yes, it doesn't make sense that bullets from gun turrets travel faster than lasers, because, in reality, lasers travel one million(!) times faster than bullets.

Koub
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Re: Fix the duration of beam entities

Post by Koub »

Mooncat wrote:By the way, why not implement Klonan's laser beam turret to vanilla? :)
So much this !
But I also agree with the original concern of OP : beams shouls always be visible, whether they OS a mob or not.
Koub - Please consider English is not my native language.

Roxor128
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Re: Fix the duration of beam entities

Post by Roxor128 »

Nice idea. You have my support.
Mooncat wrote:By the way, why not implement Klonan's laser beam turret to vanilla? :)
Yes! Oh, so much, YES! That mod makes laser turrets so much more satisfying to use!

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