Problem:
Beam entities, like destroyer's beam and discharge defense equipment's beam, are not displayed once their targets are dead.
If a beam one shot its target, the beam will not be visible at all.
Suggestion:
If the target entity is dead, the beam stores the last target position and remains visible until its original lifetime expires.
By the way, why not implement Klonan's laser beam turret to vanilla?
Fix the duration of beam entities
Moderator: ickputzdirwech
Re: Fix the duration of beam entities
I never noticed this issue. However, based upon your description, I would agree with it.
Yes, it doesn't make sense that bullets from gun turrets travel faster than lasers, because, in reality, lasers travel one million(!) times faster than bullets.Mooncat wrote:By the way, why not implement Klonan's laser beam turret to vanilla?
Re: Fix the duration of beam entities
So much this !Mooncat wrote:By the way, why not implement Klonan's laser beam turret to vanilla?
But I also agree with the original concern of OP : beams shouls always be visible, whether they OS a mob or not.
Koub - Please consider English is not my native language.
Re: Fix the duration of beam entities
Nice idea. You have my support.
Yes! Oh, so much, YES! That mod makes laser turrets so much more satisfying to use!Mooncat wrote:By the way, why not implement Klonan's laser beam turret to vanilla?