Patrol Bots

Post your ideas and suggestions how to improve the game.

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Maric
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Patrol Bots

Post by Maric »

Some late game option of Long range bots, who require a tech 2 (or 3) roboport, joined to a radar (gaining its range) and automatically gather in a group, go on raids and bring back alien sciencepacks if they destroy buildings of destroyed buildings. producing them should be expensive (but doable) and they should require a hefty amount of energy (triple or quadruple that of normal bots plus the longer flight time) Maybe even farther up the techtree a version that doesnt get destroyed when they die, but rather can be reincarnated (through the mucsevaS-Quantum-Immortality effect or whatever) for a hefty amount of energy. (The reincarnation mechanics could also be fun for the player. Instead of reloading the game have a machine that drains the whole base of power for 1-2 days, that will wreak enough havoc :D)

If this is not put in i might require a good modding tutorial xD
Alfdaur
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Re: Patrol Bots

Post by Alfdaur »

I would love to have this implemented.

Copied from another post of mine: "What I would like to suggest is the making reconasance drones. In my mind, this game drives on automating everything. What I would like to see is a reason for the player to roam the countryside. My suggestion would be to have the alien hot spots that need to be destroyed while they're weak. These hotspots would grow in power the longer you let them unchecked. For this reason the player would need the current car in the game to cover large swats of land, walking around is just too slow. After the player techs up a little in technology he could make scout drones that can patrol a large area around a beacon tower."
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