Blueprint placing alignment tweak(QoL)

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MKNZ
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Blueprint placing alignment tweak(QoL)

Post by MKNZ »

Hi, while hearing someone mention Blueprints in a recent discussion, I wanted to talk about Blueprints not related to Power Armor and Construction Bots. They need to place differently when directly acted on by the player.
Zeblote wrote:
PacifyerGrey wrote:However such an idea would prevent early game usage of a blueprint library (if its good or bad) but the feature would be useful anyways.
Good. I would use this much more often than blueprints... they're pretty much useless anyways until you have the power armor and personal bots.
They aren't useless to me. I know you can't place them without bots, but even setting basic lines of underground pipe is annoying to me without first using Blueprints. Setting many Blueprints can put you ahead for when you collect your first set of bots. That aside though, I think that Blueprints should be embraced to a greater level prior to just using them for Construction Bots to instantly build things and plan nothing at all.

My suggestion would be to make the Blueprints request pieces only be placed the way they're intended until the Ghost print is removed. If I lay a pipe facing left blueprint, my character placing a pipe there should face left regardless of direction it's placed. This would make blueprints far more useful as filling them in is what is troublesome and feels like building the object twice as you have to readjust every piece, twice. I'd like it if they 'snapped' like Legos, here is a brief video clip that displays what I'm generally talking about.
http://plays.tv/video/58f123e4255edac43a/blueprints

If Blueprints "snapped" building things by hand would be far easier with them and add some resourcefulness to their design. If the blueprint is flawed, the right click removal, and possibly shift left click could override it, but having placement standard left click override makes it feel redundant to have.
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